unity3d 資源進度讀取

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標籤:void   component   isl   gem   rtl   return   enum   load   UI   

using UnityEngine;using System.Collections;using UnityEngine.SceneManagement;public class _03starLoad : MonoBehaviour {    public GameObject LoadingBar;    public string str;    // Use this for initialization    void Start ()     {        if (str != "")        {            StartCoroutine(StartLoading(str));        }    }    //小情境載入    IEnumerator StartLoading(string str)    {        float i=0;        AsyncOperation acOp = SceneManager.LoadSceneAsync(str);        acOp.allowSceneActivation = false;        while(i<=100)        {            i++;            LoadingBar.GetComponent<UISlider>().value = i/100;            yield return new WaitForEndOfFrame();        }        acOp.allowSceneActivation = true;    }    /*大情境載入     IEnumerator StartLoading(string str)    {              AsyncOperation acOp = SceneManager.LoadSceneAsync(str);        acOp.allowSceneActivation = false;        LoadingBar.GetComponent<UISlider>().value =acOp.progress;        yield return acOp;    }         */}

 

unity3d 資源進度讀取

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