unity3d 設定情境背景

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轉載地址Scene Background

You should create 2 cameras. Name the first one "Main camera", name the second one "Background camera". Create a GUI texture (Gameobject->create other->GUITextture), drag your picture from Project to Texture in Inspector panel. Create a new layer (example: star) and assign it to that GUI texture. Choose Background camera in Hierarchy. In Inspector panel, set Clear flags to Solid color, Culling Mask -> Nothing and then Culling Mask -> Star (layer) Change depth to -1. Choose Main camera. Set Clear flags to Depth only. Culling Mask -> Uncheck "star" layer. Change Depth to 1.

Remember to remove Audio listener from the background camera

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