unity3d教程動態建立簡單平面地形

來源:互聯網
上載者:User

unity3d建立地形是不需要usingUnityEditor的,這裡使用了AssetDatabase,所以需using UnityEditor;
建立三步:
1.TerrainData terrainData = newTerrainData();
2.設定terrainData的屬性
3.根據terrainData建立地形
  GameObject obj =Terrain.CreateTerrainGameObject(terrainData);
具體指令碼如下:
using UnityEngine;
using System.Collections;
using UnityEditor;

public class Tutor_1_CreateSimpleTerrain : MonoBehaviour {
void Start()
{
CreateTerrain();
}
public Terrain CreateTerrain()
{
TerrainData  terrainData = newTerrainData();
terrainData.heightmapResolution = 513;
terrainData.baseMapResolution = 513;
terrainData.size = new Vector3(50, 50, 50);
terrainData.alphamapResolution = 512;
    terrainData.SetDetailResolution(32, 8);
GameObject obj =Terrain.CreateTerrainGameObject(terrainData);
AssetDatabase.CreateAsset(terrainData,"Assets/Tutorial/Tutor_1_SimpleTerrain.asset");
    AssetDatabase.SaveAssets();
return obj.GetComponent<</span>Terrain>();
}
}

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