Unity3D UGUI Image與父級保持比例縮放

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 1 using UnityEngine; 2 using System.Collections; 3 using UnityEngine.UI; 4  5 public class X_RectAutoSize : MonoBehaviour 6 { 7     //原始大小 8     private Vector2 olSize; 9     //縮放後的尺寸10     private Vector2 size;11     //原始大小寬高比12     private float al;13     private RectTransform self;14     public bool lockHeight;15     public bool lockPos= true;16     internal float parentHeight;17     public float heightBoder;18 19     void Update()20     {21         self = GetComponent<RectTransform>();22         if (!lockHeight)23         {24             parentHeight = self.parent.GetComponent<RectTransform>().rect.size.y - heightBoder; 25         }26         self.GetComponent<Image>().SetNativeSize();27         olSize = self.sizeDelta;28         al = olSize.x / olSize.y;29         size = new Vector2(parentHeight * al, parentHeight);30         self.sizeDelta = size;31         if (lockPos)32         {33             self.anchoredPosition = Vector2.zero;34         }35     }36 }

 

Unity3D UGUI Image與父級保持比例縮放

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