Unity即將到來的2D工具,unity即將到來2d
孫廣東 2015.7.5
看了一下對功能介紹的視頻,確實功能強大。
但是需要翻牆在youtube上觀看,所以就下載下來了,可以瀏覽一下:
http://www.iqiyi.com/playlist288928702.html
Release Notes
| TileMap |
Description |
Issues # |
Videos/Demos |
| Tile Animation |
Tiles can be animated with a simple loop of sprites. Animations can be set by * Location - The tile at (x, y) will play the animation * Tile Type - All tiles painted with the same sprite will play the animation
The priority order for rendering tile map animations: 1. Location 2. Tile Type 3. Tile (Renders the original sprite painted if there is no animation)
|
#31 |
|
| Brush Flip |
Allows you to flip sprites across the X and Y axis and paint the sprites onto the tile map. The following keys have been bound: * x: Flips sprites horizontally * y: Flips sprites vertically |
#26 |
|
| Undo |
Undo all changes to the tile map |
|
|
| Tile Transform API |
Position, Rotation, Scale functions have been added to set the transform for tiles in the tile map |
|
|
| SmartSprite |
Description |
Issues # |
Videos/Demos |
| Curved Edges |
Edges can be tessellated as spline with point rotation support
|
#37 |
Video |
| Delete Points |
Delete points directly from scene view by selecting it and pressing Delete on Windows. (fn+Delete on Mac). |
|
|
| Physics2D |
Description |
Issues # |
Videos/Demos |
| Relative Joint |
Keeps two Rigidbody2D at their relative orientation using configurable maximum linear/angular forces (Uses Box2Ds b2MotorJoint)
|
|
Video |
| Fixed Joint |
Rigidly connects two Rigidbody2D together at their anchor points (Uses Box2Ds b2WeldJoint)
|
|
Video |
| Target Joint |
The joint attempts to move a Rigidbody2D to a specific target position (Uses Box2Ds b2MouseJoint)
|
|
Video |
| Friction Joint |
Applies both force and torque to reduce both the linear and angular velocities to zero (Uses Box2Ds b2FrictionJoint)
|
|
Video |
| Buoyancy Effector |
Applies forces to simulate buoyancy, fluid-flow and fluid drag.
|
|
Video |
| Use Collider Mass |
New Rigidbody2D.useColliderMass property calculates the mass of the Rigidbody2D from the total mass of all colliders. Each collider mass is its Density x Area.
|
|
Video |
| All Joints |
Breakable joints using BreakForce/BreakTorque. New properties to expose current reaction-force/torque that use the current fixed time-ste
|
|
Video |
| All Joints |
Auto-Configure Connected-Anchor
|
|
Video |
| Distance Joint & Spring Joint |
Auto-configure Distance
|
|
Video |
| Slider Joint |
Auto-Configure Angle
|
|
Video |
| Skew |
Description |
Issues # |
Videos/Demos |
| Skew with RectTransform |
2D Images now supports skewing via RectTransform
|
#47 |
|
| Masking |
Description |
Issues # |
Videos/Demos |
| Workflow improvements |
* Masks can affect multiple layers * Masks will affect only the layers they are selected for * Masks will automatically be rendered at the correct order based on the layers they are affecting * Masks and Mask-ables have a new editor icon that will help in visualising the entire setup |
#39 |
|
| Under the hood |
* Moved all masking code to new component * Dedicated inspector for masking component |
|
|
| 9-Slice |
Description |
Issues # |
Videos/Demos |
| Collider Support |
2D colliders do not auto resize when SpriteRenderer is in 9 slice mode. User needs to attach the ‘Tile Collider’ component for 2D colliders to resize in 9 slice mode |
|
|
New Demos
- Tile Map
- Pixel Perfect Demo
Known Issues
- No component icons for RelativeJoint2D, FixedJoint2D, TargetJoint2D, FrictionJoint2D or BuoyancyEffector2D
- Maskable sprites does not work within a prefab.
- SmartSprite splines may 'loop' around itself under various circumstances which creates poorly tessellated edges.
- SmartSprite's edge handle is not on the line if the edge is curved
- SmartSprite's polygon collider may not match curved edges perfect
Updated 2015-06-29
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