在使用WCF進行通訊是主要是通過配置Binding來改變其通訊策略的,不進行Binding配置,也可以使用WCF內建的Binding封裝
來實現一個類似於Socket的基本通訊,便於理解WCF的實現策略:
Listener:
Uri address = new Uri("http://127.0.0.1:8888/baseService");BasicHttpBinding binding = new BasicHttpBinding();//使用WCF整合的HttpBindingIChannelListener<IReplyChannel> channelListener = binding.BuildChannelListener<IReplyChannel>(address);//建立通道ManagerchannelListener.Open();Console.WriteLine("Listener is opening");IReplyChannel channel = channelListener.AcceptChannel();//建立Reply通道Console.WriteLine("Accept Channel");channel.Open();//開啟通道Console.WriteLine("channel is opening");while (true){ RequestContext context = channel.ReceiveRequest();//在通道上監聽到Request Console.WriteLine("--receive message--"); Console.WriteLine(context.RequestMessage.GetBody<string>());//擷取通道上發送過來的Message Console.WriteLine("--receive message—"); //建立回複資訊,包括資訊版本,action,和資訊內容
Message reply = Message.CreateMessage(MessageVersion.Soap11, "http://message", "test use message"); //在通道上發布回複資訊
context.Reply(reply);}
Sender:
EndpointAddress address = new EndpointAddress("http://127.0.0.1:8888/baseService");BasicHttpBinding binding = new BasicHttpBinding();IChannelFactory<IRequestChannel> channelFactory = binding.BuildChannelFactory<IRequestChannel>();//建立通道ManagerchannelFactory.Open();Console.WriteLine("channel factory opening");IRequestChannel channel = channelFactory.CreateChannel(address);//建立request通道channel.Open();Console.WriteLine("channel opening");Message requestMess = Message.CreateMessage(MessageVersion.Soap11, "http://messagerequest", "test message from client");//向通道上發送資訊並擷取回複資訊
Message replyMessage = channel.Request(requestMess);Console.WriteLine("--service reply:--");Console.WriteLine(replyMessage.GetBody<string>());Console.WriteLine("--service reply:--");channel.Close();channelFactory.Close();
這個例子中使用的通訊為Request/Reply通訊,使用到的通道manager分別為IChannelFactory和IChannelListener他們都是由binding建立的,也就說都遵循定義的binding策略,其中IChannelFactory用於在發送端建立通道,IChannelListener用於在接收端建立通道
除了Request/Reply MEP(Message Exchange Pattern資訊交換模式)外WCF的MEP還有:
Datagram(即One-Way通道,用於Sender和Listener的單次通訊)
sender端使用IOutputChannel通道,用於使用通道發送資訊
listener端使用IInputChannel通道,用於接收發送的資訊
Duplex和P2P(即雙工通道)
sender端和listener端均使用IDuplexChannel通道進行發送和接收資訊