using System.Threading;
using System;
using System.Runtime.Remoting.Messaging; //不要忘記該引用,AsyncResult(異布調用的結果)
namespace SyncDelegate
{
public delegate int BinaryOp(int x, int y);
class Program
{
static void Main(string[] args)
{
Console.WriteLine("***** Synch Delegate Review *****");
Console.WriteLine("Main() invoked on thread {0}.",
Thread.CurrentThread.ManagedThreadId);
BinaryOp b = new BinaryOp(Add);
IAsyncResult iftAR= b.BeginInvoke(10, 10,new AsyncCallback(AddComplete),"Main() thanks you for adding these numbers"); //使用AsyncCallback實現非同步回調:引用在非同步作業完成時調用的回調方法。
Console.ReadLine();
}
static void AddComplete(IAsyncResult itfAR)//非同步作業完成時執行的方法
{
Console.WriteLine("AddComplete() invoked on thread {0}", Thread.CurrentThread.ManagedThreadId);
Console.WriteLine("addition is complete");
AsyncResult ar = (AsyncResult)itfAR; //AsyncResult封裝對委託的非同步作業的結果
BinaryOp b = (BinaryOp)ar.AsyncDelegate;//AsyncDelegate擷取原委派物件
Console.WriteLine("10+10 is {0}", b.EndInvoke(itfAR));
string msg = (string)itfAR.AsyncState;//AsyncState擷取主線程傳入的資料
Console.WriteLine(msg);
}
#region Very time consuming addition!
static int Add(int x, int y)
{
Console.WriteLine("Add() invoked on thread {0}.",
Thread.CurrentThread.ManagedThreadId);
Thread.Sleep(3000);
return x + y;
}
#endregion
}
}