原始碼:http://download.csdn.net/detail/nuptboyzhb/4219669
原始碼:
1.
插入一個對話方塊的資源,刪除預設控制項,並為對話方塊建立一個類,命名為ClyricDlg;
2.
在對話方塊的標頭檔中添加GDI+相關的標頭檔和動態庫
#define UNICODE
#ifndef ULONG_PTR
#define ULONG_PTR unsigned long*
#endif
#include "GDIPlus\\Includes\\GdiPlus.h" ////Modify your path
using namespace Gdiplus;
#pragma comment(lib, "GDIPlus\\Lib\\gdiplus.lib") //Modify your lib path
3.
新增公有成員變數:
int m_kind;
int cx;
BOOL UpdateDisplay(int Transparent=255);
HINSTANCE hFuncInst ;
typedef BOOL (WINAPI *MYFUNC)(HWND,HDC,
POINT*,SIZE*,HDC,POINT*,COLORREF,BLENDFUNCTION*,DWORD);
MYFUNC UpdateLayeredWindow;
BLENDFUNCTION m_Blend;
HDC m_hdcMemory;
4.
新增私人成員變數:
BOOL m_bBack;
GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdiplusToken;
5.
在建構函式中初始化如下成員變數:
m_bBack=false;
m_kind=cx=0;
GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
6.
為對話方塊添加OnCreate函數,並編輯代碼如下:
hFuncInst = LoadLibrary("User32.DLL");
BOOL bRet=FALSE;
if(hFuncInst)
UpdateLayeredWindow=(MYFUNC)GetProcAddress(hFuncInst, "UpdateLayeredWindow");
else
{
AfxMessageBox("User32.dll ERROR!");
exit(0);
}
// Initialize GDI+.
m_Blend.BlendOp=0; //theonlyBlendOpdefinedinWindows2000
m_Blend.BlendFlags=0; //nothingelseisspecial...
m_Blend.AlphaFormat=1; //...
m_Blend.SourceConstantAlpha=255;//AC_SRC_ALPHA
7.
實現其成員函數UpdataDisplay
BOOL CLyricDlg::UpdateDisplay(int Transparent){//獲得DC,建立相容DCHDC hdcTemp=GetDC()->m_hDC;m_hdcMemory=CreateCompatibleDC(hdcTemp);HBITMAP hBitMap=CreateCompatibleBitmap(hdcTemp,755,350);SelectObject(m_hdcMemory,hBitMap);//設定透明度最大值為100if(Transparent<0||Transparent>100) Transparent=100; //將透明度參數,傳遞給BLENDFUNCTION;m_Blend.SourceConstantAlpha=int(Transparent*2.55);//1~255RECT rct;//擷取視窗的螢幕位置GetWindowRect(&rct);//視窗左上方的座標POINT ptWinPos={rct.left,rct.top}; //建立2個相容DC的畫筆,Graphics類在GDI+中定義Graphics graph(m_hdcMemory);Graphics graphics(m_hdcMemory); //設定平滑模式graphics.SetSmoothingMode(SmoothingModeAntiAlias);graphics.SetInterpolationMode(InterpolationModeHighQualityBicubic); //設定字型,FontFamily也在GDI+中定義FontFamily fontFamily(L"Arial Black");StringFormat strformat;//擷取系統時間CTime time=CTime::GetCurrentTime();CString timestr=time.Format("%H-%M-%M");wchar_t pszbuf[][80]={{L"http://blog.csdn.net/nuptboyzhb"},{L"南京郵電大學鄭海波"},{L"I wish you will lead a happy life!"},{L"zhb931706659@126.com"},{L"NUPT"}}; //建立一個畫筆的路徑GraphicsPath path;path.AddString(pszbuf[m_kind],wcslen(pszbuf[m_kind]),&fontFamily, FontStyleRegular,38,Point(10,10),&strformat); //建立一支畫筆Pen pen(Color(155,215,215,215),3); //畫筆畫出已經建立的路徑graphics.DrawPath(&pen,&path);/*畫出字型的邊緣部分*/for(int i=1; i<9; i+=1) { Pen pen(Color(62, 0, 2, 2),(float)i); pen.SetLineJoin(LineJoinRound); graphics.DrawPath(&pen, &path); } SolidBrush brush(Color(25,228,228,228));Pen pen1(Color(155,223,223,223));Pen pen2(Color(55,223,223,223)); Image image(L"1.png");if(m_bBack)//畫背景和圖片{ graphics.FillRectangle(&brush,3,5,750,90); graphics.DrawRectangle(&pen1,2,6,751,91); graphics.DrawRectangle(&pen2,1,5,753,93); graphics.DrawImage(&image,600,5);}//建立線性漸層畫刷LinearGradientBrush linGrBrush( Point(0,0),Point(0,90), Color(255,255,255,255), Color(255,30,120,195));LinearGradientBrush linGrBrushW( Point(0,10),Point(0,60), Color(255,255,255,255), Color(15,1,1,1));//用線性漸層畫刷填充路徑graphics.FillPath(&linGrBrush,&path);graphics.FillPath(&linGrBrushW,&path);//設定視窗的風格DWORD dwExStyle=GetWindowLong(m_hWnd,GWL_EXSTYLE);if((dwExStyle&0x80000)!=0x80000) SetWindowLong(m_hWnd,GWL_EXSTYLE,dwExStyle^0x80000);//更新視窗層SIZE sizeWindow={755,350};POINT ptSrc={0,0};BOOL bRet=FALSE;HDC hdcScreen=::GetDC (m_hWnd);//UpdateLayeredWindow功能是更新一個視窗的位置、大小、形狀、內容和透明度bRet= UpdateLayeredWindow( m_hWnd,hdcScreen,&ptWinPos, &sizeWindow,m_hdcMemory,&ptSrc,0,&m_Blend,2);graph.ReleaseHDC(m_hdcMemory);::ReleaseDC(m_hWnd,hdcScreen);hdcScreen=NULL;::ReleaseDC(m_hWnd,hdcTemp);hdcTemp=NULL;DeleteObject(hBitMap);DeleteDC(m_hdcMemory);m_hdcMemory=NULL;return bRet;}
8.
添加OnTimer(UINT nIDEvent)訊息響應函數,編輯代碼如下:
cx+=1;
if(cx>20)
{
m_kind++;
m_bBack=false;
UpdateDisplay();
cx=0;
}
if(m_kind>3)
m_kind=0;
9.
編輯OnInitDialog()函數
// TODO: Add extra initialization here
UpdateDisplay();
SetTimer(1,50,NULL);