標籤:uva 資料結構
Background Many areas of Computer Science use simple, abstract domains for both analytical and empirical studies. For example, an early AIstudy of planning and robotics (STRIPS) used a block world in which arobot arm performed tasks involving the manipulation of blocks.
In thisproblem you will model a simple block world under certain rules andconstraints. Rather than determine how to achieve a specified state,you will ``program‘‘ a robotic arm to respond to a limited set of commands.
The Problem The problem is to parse a series of commands that instruct a robot armin how to manipulate blocks that lie on a flat table. Initially thereare
n blocks on the table (numbered from 0 to
n-1)with block
b
i adjacent to block
b
i+1for all as shown in the diagram below:
Figure:Initial Blocks World
The valid commands for the robot arm that manipulates blocks are:
- move a onto b
where a and b are block numbers, puts block a onto blockb afterreturning any blocks that are stacked on top of blocks a andb totheir initial positions.
- move a over b
where a and b are block numbers, puts block a onto the top of thestack containing blockb, after returning any blocks that are stackedon top of block a to their initial positions.
- pile a onto b
where a and b are block numbers, moves the pile of blocks consistingof blocka, and any blocks that are stacked above block a, ontoblock b. All blocks on top of block b are moved to their initialpositions prior to the pile taking place. The blocks stacked above blocka retain their order when moved.
- pile a over b
where a and b are block numbers, puts the pile of blocks consistingof blocka, and any blocks that are stacked above block a, ontothe top of the stack containing blockb. The blocks stacked above blocka retain their original order when moved.
- quit
terminates manipulations in the block world.
Any command in which a = b or in which a and bare in the same stack of blocks is an illegal command. All illegalcommands should be ignored and should have noaffect on the configuration of blocks.
The Input The input begins with an integer
n on a line by itself representingthe number of blocks in the block world. You may assume that 0 <
n <25.
The number of blocks is followed by a sequence of block commands, onecommand per line. Yourprogram should process all commands until thequit command isencountered.
You may assume that all commands will be of the form specified above.There will be no syntactically incorrect commands.
The Output
The output should consist of the final state of the blocks world. Eachoriginal block position numberedi (wheren is the number of blocks) should appearfollowed immediately by a colon.If there is at least a blockon it, the colon must be followed by one space, followed by a list of blocks that appear stacked in that position with each block number separated from other block numbers by a space. Don‘t put any trailing spaces on a line.
There should be one line of output for each block position(i.e., n lines of output wheren is the integer on the first line of input).
Sample Input
10move 9 onto 1move 8 over 1move 7 over 1move 6 over 1pile 8 over 6pile 8 over 5move 2 over 1move 4 over 9quit
Sample Output
0: 0 1: 1 9 2 4 2: 3: 3 4: 5: 5 8 7 6 6: 7: 8: 9:
Miguel Revilla
2000-04-06
題目的意思是: 有一排過去n個木塊,按指令移動木塊;
move a over b:
在木塊a所在的那一堆木塊,把a上面的的木塊全部放回原地,然後把a放到b所在那堆木塊上面。。
move a onto b:
把a所在的那堆木塊,a上面的全部放回原處,b所在的那堆也是一樣,把b上面的木塊都放回原處,然後把a放到b上面;
pile a over b:
把a所在的那一堆木塊,a上面的全部木塊包括a ,都移到b所在的那堆木塊上面。
pile a onto b:
把b所在那堆木塊,在b上面的木塊全都放回原處,並把a所在的那堆木塊a上面的全部移到b上面。。
總的來說就是碰到move就要把a上面的全部放回原處。如果碰到 onto 就要把b上面的全部放到原處。
因為move是只移動a一個,所以a上面的要歸位,而pile是移一堆,所以不用。
onto是要和b貼在一起,所以b上面的要歸位,而over是上方,不需要直接接觸,所以不用。。
思路就是用棧來類比,一開始就是n個棧。每個棧裡都是一個元素,然後按照指令移,在這個棧裡pop()掉它,在另一個棧裡push()進去。。
分四種情況來做移動,每種情況處理方式不一樣。要注意如果是一堆移過去,因為還是要按照這個順序,多以要先把這一堆放到另一個數組,再按順序pushj進去。
類比完輸出即可。。
AC代碼:
#include<iostream>#include<stdio.h>#include<string>#include<stack>using namespace std;int main () {stack <int> sta[100];int t;int num[100];int res[100];string m1,m2;int p1,p2;cin >> t;getchar();for( int i = 0; i < t ;i++) {sta[i].push(i);num[i] = i;}while(1) {cin >> m1;if(m1 == "quit")break;cin >>p1 >>m2 >>p2;if (num[p1] == num[p2])continue;if (m1 == "move" && m2 == "over") {for (;sta[num[p1]].top() != p1; ) {sta[ sta[num[p1]].top() ].push(sta[num[p1]].top());num[sta[num[p1]].top()] = sta[num[p1]].top();sta[num[p1]].pop();}sta[num[p2]].push(p1);sta[num[p1]].pop();num[p1] = num[p2];}if (m1 == "pile" && m2 == "over") {int k = 0;int temp[200];for (;sta[num[p1]].top() != p1; ) {temp[k++] = sta[num[p1]].top();num[sta[num[p1]].top()] = num[p2];sta[num[p1]].pop();}sta[num[p1]].pop();temp[k] = p1;num[p1] = num[p2];for(int w = k ;w >= 0; w--)sta[num[p2]].push(temp[w]);}if (m1 == "move" && m2 == "onto") {for (;sta[num[p1]].top() != p1; ) {sta[ sta[num[p1]].top() ].push(sta[num[p1]].top());num[sta[num[p1]].top()] = sta[num[p1]].top();sta[num[p1]].pop();}for (;sta[num[p2]].top() != p2; ) {sta[ sta[num[p2]].top() ].push(sta[num[p2]].top());num[sta[num[p2]].top()] = sta[num[p2]].top();sta[num[p2]].pop();}sta[num[p2]].push(sta[num[p1]].top());sta[num[p1]].pop();num[p1] = num[p2];}if (m1 == "pile" && m2 == "onto") {int k = 0;int temp[200];for (;sta[num[p1]].top() != p1; ) {temp[k++] = sta[num[p1]].top();num[sta[num[p1]].top()] = num[p2];sta[num[p1]].pop();}sta[num[p1]].pop();temp[k] = p1;num[p1] =num[p2];for (;sta[num[p2]].top() != p2; ) {sta[ sta[num[p2]].top() ].push(sta[num[p2]].top());num[sta[num[p2]].top()] = sta[num[p2]].top();sta[num[p2]].pop();}for(int w = k ;w >= 0; w--)sta[num[p2]].push(temp[w]);}}int j;for(int i = 0;i < t;i++) {cout << i <<":";for( j = 0 ;!sta[i].empty();j++) {res[j] = sta[i].top();sta[i].pop();}for (j = j -1; j >= 0;j--)cout<<" "<<res[j];cout << endl;}return 0;}
UVA101 The Blocks Problem