A list of the production tutorials on the foam effect of Photoshop brewing hot Coffee

Source: Internet
Author: User

For your Photoshop software users to share a detailed brew hot coffee foam effect of the production of a tutorial.

Tutorial Sharing:

First, observation in the hands before, observe what to make the effect of what more need to focus on the restoration of the place, and then in the mind of the operation steps, will make the entire production process more concise. This is the original image, the focus of personal observation: the color of the background of the coffee has mottled, after all, like the liquid is hard to do a very pure, such a effect in the production of appropriate exaggeration is also possible.

The white foam on the coffee, concentrated in the place more inclined to pure white, scattered thinner place biased to light soil yellow. The more concentrated the more compact the bubble, the more dispersed the place the greater the bubble. The place of concentration is a sort of a hill-like stereo figure with a slightly higher altitude, not a complete plane.

It also means adding the right shade to the place where it is backlit. Large bubbles have very small reflections in the direction of the light, with projections on the surface of the coffee. Maybe it's just been stirred, the coffee has a very light spiral on the surface, and the grease on the coffee floats or something else has a tendency to wrap around.

Then according to the content of the production, the preparation of the steps: first do the background. Make a spiral on the surface of the coffee. (Although I think so, but I forgot when I made it) and then make a color block and a broken bubble background. The individual wants the coloring block and the broken bubbles to be able to do together, after all, the color block is not so obvious. Then do a more concentrated bubble background. The effect of the bubble is to knock out the background. Finally with the filter to the overall texture of the three-dimensional processing.

Second, start making the first selection of the background. (The filter effect below will adjust the value according to the actual needs.) It doesn't make sense to give a specified number if you do things differently. I'll write down every reason I use the filter.

Third, the new layer to do the color spots and bubbles and the edge of the bubble is relatively soft, so the brush hardness to the minimum, open with the pen pressure control transparency. Color selection than the background brightness slightly higher, hue yellow as a sparse bubble. (see 2nd) The way of painting is more concentrated and more transparent. The margins are decentralized where transparency is low.

To do the middle and the edge of the white concentrated bubble background. Again here I refer to the original image adjusted the color of the background.

When the air bubbles are hollowed out, they begin to have the effect of bubbles. When you knock out the 2nd, focus on the area there are several large bubbles, the rest are small bubbles, as far as possible to avoid too regular. (The color is adjusted again here). Then the direction of the backlight to the white bubble plus light shade, give the preliminary three-dimensional sense. The edge uses the brush that has been used before to erase mode to wipe, avoid perfect. Digging these finely broken bubbles here is a bit tiring, so I thought about whether there is a way to quickly knock out a lot of dense bubbles. And then think of a way: with PS from the rendering of clouds to create disorderly color and brightness. Then use the noise with the threshold to convert the clouds into spots, and then use Gaussian blur to make these spots soft round spots. Then use the channels to select the spots to make the selection and use the selection to knock out the bubble layer. (Add a thought to this method: First, the bubbles are hollowed out on the bubble background, and a quick knockout of many places is first thought to be a selection.) The question is how to make a tiny selection. Bubbles cannot be a hard edge, so these selections will have to be translucent and only use the channels. That direction becomes how to generate a large number of soft dense spots of a graph to extract the selection from the channel.

The position of the bubble needs to be randomly generated, and the cloud can only be used to define the randomness without material. Then the bubbles can be abstracted into dense dots, and the noise + threshold to change the clouds to small spots must be out of the running. It says that the edge of the bubble needs to be softer, so the dots can be treated as small dots with soft edges, stretching and Gaussian blur. ) process is as follows:

1. Cloud Filter

2, add noise

3. Threshold value

4, Gaussian Blur

5, Reverse phase

Ctrl-click the RGB channel to select all the white in the screen. To keep this selection to the foam layer, click Delete to knock out the bubbles. Don't think digging is clean enough, just a few more times delete.

Five, do the spiral shading here I use the method is to retain the upper selection and then fill the white. Then do spiral radial blur on these white soft spots. Swing position. This layer can use overlay mode, the transparency will have a faint yellow. In this step, with a translucent brush and translucent specular highlights (to remember the direction of the light), create a layer underneath the bubble layer to give the bubbles a lighter shade on the coffee surface.

VI, because it appears that the bubble is too vague and soft, direct sharpening and inconvenient to retain the soft edge, so need to change the method sharpening and enhance the details of the three-dimensional, this must use filters. Duplicate layers of bubbles and textures: one-layer filters-others-high contrast retention. The aim is only to sharpen the original sharpness of the higher part. Layer layer with filter-style-carving effect. The aim is to add very inconspicuous icing and grease to the small bubbles and oils. Color processing, the coffee surface is finished. The surface of the coffee is done, and the edge of the cup to soften a little bit, with the feather of the magic wand selected after the removal can be. Because the cup is not the focus, the painting is also more casual, do not start to say. Get the final effect:

Well, the above information is small compiled for you photoshop This software users of the detailed brew hot coffee foam effect of the production of a tutorial to share all the content, you see the users here, Xiao Bian believes that you are now very clear the process of making the bar, So you guys now go to the small part of the process to share the steps to make their own step-by-step production test it.

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