This thought "OpenGL game programming" in the terrain generation algorithm is very tall, but in recent days because in the view of "3D terrain programming", the whole book is about the terrain-related content, and "OpenGL game programming" in the terrain algorithm is the simplest kind, only "3D terrain programming" The entry-level algorithm (hard rendering algorithm), the terrain generated by the LOD and Clod algorithms is designed to render large outdoor scenes. "OpenGL Game Programming" This book is now understood, the introduction of more is the OpenGL API and OpenGL program mechanism, comparative basis, is purely the accumulation of wood-based development. In general, the development of the algorithm level is relatively advanced, multi-application of fashionable technology is also advanced (such as programmable rendering pipeline), and now there is a trend out of the DX and OpenGL API Direct graphics programming.
About generating three-dimensional terrain