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"The Fun of Algorithm" from a series of interesting life examples, it introduces the basic method of constructing algorithm and its wide application, vividly shows the interest and practicability of the algorithm. The book is divided into two parts, the first part introduces the concept of the algorithm, common algorithm structure and implementation method, the second part introduces the application of the algorithm in various fields, such as physical experiment, computer graphics, digital audio processing. Among them, there are a variety of famous algorithms, such as neural network, genetic algorithm, discrete Fourier transform algorithm and various interpolation algorithms, but also a humble sort and probability calculation algorithm. The explanation is easy to understand without losing depth and rigor, which is very instructive to programmers.
Directory
1th Chapter Programmer and algorithm
The 2nd chapter is the basis of algorithm design
The 3rd chapter the common thought of algorithm design
4th Chapter Arabic numerals and Chinese numerals
5th Chapter Three buckets equal to 8 liters of water problem
The 6th chapter of the Devil and the monk cross the River
7th Chapter Stable matching and partner problem
The 8th chapter of Einstein's study questions
Chapter 9th Project Management and topological sequencing of graphs
The 10th Chapter RLE compression algorithm and PCX image File format
The 11th chapter algorithm and the calendar
The 12th chapter of experimental data and curve fitting
The 13th chapter nonlinear equation and Newton iterative method
14th Chapter Computational Geometry and computer graphics
15th. Audio Spectrum and equalizer and Fourier transform algorithm
The 16th chapter Global Optimal solution and genetic algorithm
The 17th Chapter Calculator program and large integer calculation
The 18th Chapter RSA algorithm--Encryption and signature
The 19th Chapter Sudoku Game
20th Chapter Huarong Road Game
21st Chapter A * path finding algorithm
Chapter 22nd Tetris Game
23rd Chapter Game tree and Chess game
Appendix A common techniques for algorithmic design E
Appendix B A design framework for a chess game
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