Basic knowledge of C #: Basics (8) interface

Source: Internet
Author: User
The front touches the abstract class, which is characterized by the way that subclasses must implement the abstract modification. As well as virtual modification methods, the virtual-modified method subclasses can be overridden or can be used without rewriting. However, because C # is also single-inheritance, it is not appropriate to define a parent class and then inherit to extend some classes. Because we programmers use programming language to describe the world, so our project organization class, naming class, writing methods, and so on, the best and the real world similar, so that the development is not laborious, modify the bug when it is easier.
For example, in a project, many forms are used, some forms need to be re-processed for their shutdown events, and some need to be handled for resizing events. However, it is always annoying to write one form at a time by writing down events or changing the size of events. Can I use inheritance at this time?

    public class IControlAble1    {public        event EventHandler oncloseevent;//close public        void Control_close (object sender, EventArgs e)        {            if (oncloseevent! = null)            {                oncloseevent (sender, E)            ;    }}} public class IControlAble2    {public        event EventHandler onsizechangeevent;//change size public        void Control_ Sizechange (object sender, EventArgs e)        {            if (onsizechangeevent! = null)            {                onsizechangeevent ( sender, E);}}}    

Imagine that every time you write a form class, it is always strange to inherit IControlAble1 or IControlAble2, because these two classes are not form classes. Then there is one thing that can be achieved, and that is the interface.
interface, as the book says, an interface is a code of conduct. And for the interface life is also very common, for example, we often say USB2.0 interface, USB2.0 is a criterion, all the production of USB cable manufacturers are not directly related, but we all abide by the principle of USB2.0 to produce, each line of the connection, the length of the height is how much, each data line how to row ... Have to abide by this rule. In this way, the lines that we produce can be used universally.
For programs, it's like different classes have the same superclass, and they all implement the abstract method of the superclass. So all classes have some sort of rule. However, C # is single-inheritance, which makes it difficult to implement. So there is the concept of the interface in C #. Look at the standard form and features of the interface:

    <summary>///    1, interface does not allow Public,private,interna, protected modification, because all the interfaces are common;    ///2, Members without code body;    ///3, Interface cannot define field members;///    4, cannot use keyword static,virtual,abstract, sealed decoration///    5, a class can implement multiple interfaces//    </summary>    Interface  imyinterfaceable    {        //method, field        int myvalue        {            get;            Set;        }        void Method1 ();        void Method2 ();    }

The naming of interfaces in C # is generally: I***able,i represents interfaces, able suffixes. So the interface can be seen as: there are ... Ability.
This will solve the problem above. Modify the two classes to an interface, and then the other form classes are implemented.

    Interface IControlAble1 {//No Code body, and do not decorate event EventHandler oncloseevent;//close void control_cl    OSE (object sender, EventArgs e);         } interface IControlAble2 {event EventHandler onsizechangeevent;    void Control_sizechange (object sender, EventArgs e); The public class mainform:icontrolable1,icontrolable2//can implement multiple interface {/* form code */P        Ublic event EventHandler Oncloseevent; public void Control_close (object sender, EventArgs e) {Console.WriteLine ("Override Shutdown event.        ");        } public event EventHandler onsizechangeevent; public void Control_sizechange (object sender, EventArgs e) {Console.WriteLine ("Overrides the size Change event.        "); }} public class Childform1:icontrolable1 {/* * form code */public event Eventhandle        R Oncloseevent; public void Control_close (object sender, EventArgs e) {Console.WriteLine ("OverrideCloses the event.        "); }} public class Childform2:icontrolable2 {/* form code */public event EventHandler        Onsizechangeevent; public void Control_sizechange (object sender, EventArgs e) {Console.WriteLine ("Overrides the size Change event.        "); }    }

In this way, the code is easier to write and does not leak.

The above is the basic knowledge of C #: Basic knowledge (8) interface content, more relevant content please pay attention to topic.alibabacloud.com (www.php.cn)!

  • Related Article

    Contact Us

    The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

    If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

    A Free Trial That Lets You Build Big!

    Start building with 50+ products and up to 12 months usage for Elastic Compute Service

    • Sales Support

      1 on 1 presale consultation

    • After-Sales Support

      24/7 Technical Support 6 Free Tickets per Quarter Faster Response

    • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.