2618: [Cqoi2006] Convex polygon
Time Limit:5 Sec Memory limit:128 MB
submit:1920 solved:955
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Description
The vertex coordinates of n convex polygons are given counterclockwise, and the area of their intersection is obtained. For example, when n=2, two convex polygons are shown below:
The area of the intersecting part is 5.233.
Input
The first line has an integer n, which indicates the number of polygons, and the following describes each polygon in turn. The first line of the I polygon contains an integer mi that represents the number of sides of the polygon, the following MI line is two integers per line, and the coordinates of each vertex are counterclockwise.
Output
The output file contains only a real number that represents the area of the intersection and retains three decimal places.
Sample Input
2
6
-2 0
-1-2
1-2
2 0
1 2
-1 2
4
0-3
1-1
2 2
-1 0
Sample Output
5.233
HINT
100% Data satisfaction: 2<=n<=10,3<=mi<=50, integers in each dimension coordinates [ -1000,1000]
Source Sol:
Specific to see this blog.
Https://www.cnblogs.com/XDJjy/archive/2013/09/13/3320205.html
So these are the points that are OK, if only a number of ax+by+c>=0 are given. First of all, you take a random point, >=0 time vector to take b,-a,<=0 vector-b,a. This from
In fact, it is similar to the process of seeking a convex package. is to judge the two vectors of the right hand when not wrong on the line.
#include <cstdio> #include <algorithm> #include <string> #include <cstring> #include <
cstdlib> #include <cmath> #include <iostream> using namespace std;
typedef double S64;
int n,m;
inline int read () {char C;
int res,flag=0; while ((C=getchar ()) > ' 9 ' | |
c< ' 0 ') if (c== '-') flag=1;
res=c-' 0 ';
while ((C=getchar ()) >= ' 0 ' &&c<= ' 9 ') res= (res<<3) + (res<<1) +c-' 0 ';
return flag?-res:res;
const int n=510;
struct P {s64 x,y;
Friend inline P operator + (const p &A,CONST p &b) {return (P) {A.X+B.X,A.Y+B.Y};
Friend inline P operator-(const p &A,CONST p &b) {return (P) {A.X-B.X,A.Y-B.Y};
Friend inline P operator * (const P &A,S64 b) {return (P) {a.x*b,a.y*b};
Friend Inline S64 operator * (const p &A,CONST p &b) {return a.x*b.y-a.y*b.x; Friend inline S64 operator/(const p &A,CONST p &b) {return a. x*b.x+a.y*b.y;
}}a[n];
struct L {P a,b,v;
S64 ang; Friend inline bool operator < (const l &A,CONST l &b) {return A.ang<b.ang| |
a.ang==b.ang&&a.v* (B.B-A.A) >0;
Friend Inline P Inter (const L &A,CONST l &b) {p nw=b.a-a.a;
S64 tt= (NW*A.V)/(A.V*B.V);
return B.A+B.V*TT;
Friend inline bool Jud (const P &a,const L &b) {return b.v* (A-B.A) <0;
}}l[n],q[n];
int cnt;
int tot;
inline void Solve () {n=read ();
for (int i=1;i<=n;++i) {m=read ();
P ST,LA,NW;
scanf ("%lf%lf", &ST.X,&ST.Y);
la=st;
for (int j=2;j<=m;++j) {scanf ("%lf%lf", &nw.x,&nw.y);
L[++cnt]= (L) {La,nw,nw-la};
LA=NW;
} l[++cnt]= (L) {La,st,st-la};
for (int i=1;i<=cnt;++i) l[i].ang=atan2 (l[i].v.y,l[i].v.x);
Sort (l+1,l+1+cnt); for (int i=1;i<=cnt;++i) {
if (L[i].ang!=l[i-1].ang) ++tot;
L[tot]=l[i];
} Cnt=tot;
tot=0;
int l=1,r=2;
Q[1]=L[1];Q[2]=L[2];
for (int i=3;i<=cnt;++i) {while (L<r&&jud (Inter (Q[R-1],Q[R)), l[i])--r;
while (L<r&&jud (Inter (Q[L+1],Q[L), l[i]) ++l;
Q[++r]=l[i];
while (L<r&&jud (Inter (Q[R-1],Q[R)), q[l])--r;
while (L<r&&jud (Inter (Q[L+1],Q[L), q[r]) ++l;
Q[R+1]=Q[L];
for (int i=l;i<=r;++i) A[++tot]=inter (q[i],q[i+1]);
S64 ans;
inline void Calc () {for (int i=1;i<tot;++i) ans+=a[i]*a[i+1];
ANS+=A[TOT]*A[1];
if (tot<3) ans=0;
printf ("%.3lf", ANS/2);
int main () {//Freopen ("2618.in", "R", stdin);//Freopen (". Out", "w", stdout);
Solve ();
Calc ();
}