Code explanation of Bridging mode for C # design mode

Source: Internet
Author: User
let the abstraction and the realization Independent change

Public abstract class Game {public game (string name) {this.        name = name;        Public Play M_play {get; set;}        public string Name {get; set;} public virtual void Playforfun () {This.m_play. PlayIt (this.        Name); }} public class War3game:game {public War3game (string name): base (name) {} PU Blic override void Playforfun () {base.        Playforfun ();                 }} public class Kofgame:game {public Kofgame (string name): base (name) { } public override void Playforfun () {base.        Playforfun ();                }} public class Csgame:game {public Csgame (string name): base (name) { } public override void Playforfun () {base.        Playforfun (); }} public abstract class Play {public virtual void PlayIt (string gamename) {}} public class Cpuplay:play {public override void PlayIt (string gamename) {        Console.WriteLine ("Play" + Gamename + "game on Computer"); }} public class Ipadplay:play {public override void PlayIt (string gamename) {Consol        E.writeline ("Play" + Gamename + "game on ipad"); }} public class Iphoneplay:play {public override void PlayIt (string gamename) {Cons Ole.        WriteLine ("Play" + Gamename + "game on iphone"); }    }

Call:

  Game g = new Kofgame ("kof97");            G.m_play = new Ipadplay ();            G.playforfun ();

The above is the C # design mode bridge mode of the code in detail, more relevant content please pay attention to topic.alibabacloud.com (www.php.cn)!

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