Determine whether the point in the polygon has three steps: (from CSDN) The first step: to determine if this point is the end of the polygon;
The second step: Judge whether this point falls on the boundary of the polygon;
The third step: through this point transverse to make a parallel ray, to judge the number of intersections with the polygon, if the intersection point is the vertex, then the intersection points plus one, the result if it is odd, then the dot falls within the polygon, if it is even, then vice versa. The specific algorithm involves vector fork product, specifically this part not detailed said, the Internet easy to find, the following affixed to the main algorithm function bar, reference very easy to use. Or is it from the csdn. Const double INFINITY = 1E10;
Const double ESP = 1e-5;
const int max_n = 1000;
struct Point {
Double x, y;
};
struct LineSegment {
Point Pt1, Pt2;
}; Inline double max (double x, double y)
{
return (x > y?) X:Y);
}
Inline double min (double x, double y)
{
return (x < y?) X:Y);
}
Compute Fork Multiply | p1p0| X| p2p0|
Double Multiply (Point P1, point P2, point p0)
{
Return ((p1.x-p0.x) * (P2.Y-P0.Y)-(p2.x-p0.x) * (P1.Y-P0.Y));
}
To determine if a segment contains point points
BOOL Isonline (point point, LineSegment Line)
{
Return (Fabs (Multiply (LINE.PT1, Line.pt2, point) < ESP) &&
((point.x-line.pt1.x) * (point.x-line.pt2.x) <= 0) &&
((POINT.Y-LINE.PT1.Y) * (POINT.Y-LINE.PT2.Y) <= 0));
}
To determine the intersection of segments
BOOL Intersect (linesegment L1, LineSegment L2)
{
Return ((Max (l1.pt1.x, l1.pt2.x) >= min (l2.pt1.x, l2.pt2.x)) &&
(Max (l2.pt1.x, l2.pt2.x) >= min (l1.pt1.x, l1.pt2.x)) &&
(Max (L1.PT1.Y, l1.pt2.y) >= min (l2.pt1.y, l2.pt2.y)) &&
(Max (L2.PT1.Y, l2.pt2.y) >= min (l1.pt1.y, l1.pt2.y)) &&
(Multiply (L2.PT1, L1.PT2, L1.PT1) * Multiply (L1.pt2, L2.pt2, L1.PT1) >= 0) &&
(Multiply (L1.PT1, L2.PT2, L2.PT1) * Multiply (L2.pt2, L1.pt2, L2.PT1) >= 0)
);
}
Judge the point within the polygon
BOOL Inpolygon (point polygon[], int n, point point)
{
if (n = = 1) {
Return (Fabs (Polygon[0].x-point.x) < ESP) && (fabs (POLYGON[0].Y-POINT.Y) < ESP ) );
else if (n = = 2) {
LineSegment side;
SIDE.PT1 = polygon[0];
Side.pt2 = polygon[1];
Return Isonline (point, side);
}
int count = 0;
LineSegment Line;
LINE.PT1 = point;
Line.pt2.y = Point.y;
line.pt2.x =-INFINITY;
for (int i = 0; I < n; i++) {
To get a side of a polygon
LineSegment side;
SIDE.PT1 = Polygon[i];
Side.pt2 = polygon[(i + 1)% n];
if (Isonline (point, side)) {
return true;
}
If the side parallel x axis is not considered
if (Fabs (SIDE.PT1.Y-SIDE.PT2.Y) < ESP) {
Continue
}
if (Isonline (SIDE.PT1, line)) {
if (Side.pt1.y > Side.pt2.y) count++;
else if (Isonline (Side.pt2, line)) {
if (Side.pt2.y > Side.pt1.y) count++;
else if (Intersect (line, side)) {
count++;
}
}
Return (count% 2 = 1);
}