Electricity display Water Ripple animation

Source: Internet
Author: User

The implementation of the rendering process, though low, is easier to understand.


Take a look at the layers, you can see that the implementation method is relatively simple




@property (Nonatomic,strong) UIView *circleview; Loop Display View

@property (Nonatomic,strong) UIView *dianliangview; The first layer of water wave view

@property (Nonatomic,strong) UIView *dianliangview2; The second layer of water wave view

/** Round Cashapelayer * *

@property (Nonatomic,strong) Cashapelayer *ovalshapelayer;

@property (Nonatomic,strong) UISlider *slider;

@property (Nonatomic,strong) Nstimer *watertimer;

@property (Nonatomic,strong) Nstimer *watertimer2;

@property (Nonatomic,strong) Uilabel *dianlianglbel;



-(void) Viewdidload {

[Superviewdidload];

Self.view.backgroundColor = [uicolorcolorwithred:0.25green:0.39blue:0.68alpha:1.00];

Waterheight = (WIDTH-140);

Electric power slide Dashed round view=============

Self.circleview = [[Uiviewalloc]initwithframe:cgrectmake (Width/2-(WIDTH-100)/2,100,width-100,width-100)];

[Self.viewaddSubview:self.circleView];

Self.circleView.layer.cornerRadius = (WIDTH-100)/2;

Self.circleView.layer.masksToBounds = YES;

Self.circleView.backgroundColor = [Uicolorclearcolor];

Self.circleView.transform = Cgaffinetransformmakerotation (-m_pi_2);

First layer of light white dashed circle

Cashapelayer *ovallayer = [Cashapelayerlayer];

Ovallayer.strokecolor = [uicolorcolorwithred:0.64green:0.71blue:0.87alpha:1.00]. Cgcolor;

Ovallayer.fillcolor = [Uicolorclearcolor]. Cgcolor;

Ovallayer.linewidth = 10;

Ovallayer.linedashpattern =@[@2,@6];

Ovallayer.path = [Uibezierpathbezierpathwithovalinrect:cgrectmake (5,5,2 * (WIDTH-100)/2-10,2 * (WIDTH-100)/2-10)]. Cgpath;

[Self.circleView.layeraddSublayer:ovalLayer];

The second layer of yellow dashed round the amount of electricity

Self.ovalshapelayer = [Cashapelayerlayer];

Self.ovalShapeLayer.strokeColor = [Uicoloryellowcolor]. Cgcolor;

Self.ovalShapeLayer.fillColor = [Uicolorclearcolor]. Cgcolor;

Self.ovalShapeLayer.lineWidth = 10;

Self.ovalShapeLayer.lineDashPattern = @[@2,@6];

CGFloat Refreshradius = (WIDTH-100)/2;

Self.ovalShapeLayer.path = [Uibezierpathbezierpathwithovalinrect:cgrectmake (5,5,2 * refreshradius-10,2 * REFRESHRADIUS-10)]. Cgpath;

self.ovalShapeLayer.strokeEnd = 0;

[Self.circleView.layeraddSublayer:self.ovalShapeLayer];

Small circle with white solid line

Cashapelayer *ocirclelayer = [Cashapelayerlayer];

Ocirclelayer.strokecolor = [uicolorcolorwithred:0.64green:0.71blue:0.87alpha:1.00]. Cgcolor;

Ocirclelayer.fillcolor = [Uicolorclearcolor]. Cgcolor;

Ocirclelayer.linewidth = 1;

Ocirclelayer.path = [Uibezierpathbezierpathwithovalinrect:cgrectmake (15,15,2 * (WIDTH-100)/2-30,2 * (WIDTH-100)/2-30 )]. Cgpath;

[Self.circleView.layeraddSublayer:ocircleLayer];


Sliding Slider ==========================

Self.slider = [[Uislideralloc]initwithframe:cgrectmake (100,height-100,width-200,20)];

[Self.viewaddSubview:self.slider];

[Self.slideraddTarget:selfaction: @selector (slideraction:) forcontrolevents:uicontroleventvaluechanged];

///

UIView *backview = [[Uiviewalloc]initwithframe:cgrectmake (Width/2-(WIDTH-100)/2 + +20,width-140,width-140)];

[Self.viewaddSubview:backView];

BackView.layer.cornerRadius = (WIDTH-140)/2;

BackView.layer.masksToBounds =yes;

Backview.backgroundcolor = [uicolorcolorwithred:0.26green:0.34blue:0.50alpha:1.00];

First layer of water ripple view ===========================

Self.dianliangview = [[Uiviewalloc]initwithframe:cgrectmake (Width/2-(WIDTH-100)/2 + +20,width-140,width-140) ];

[Self.viewaddSubview:self.dianliangView];

Self.dianliangView.layer.cornerRadius = (WIDTH-140)/2;

Self.dianliangView.layer.masksToBounds = YES;

Self.dianliangView.backgroundColor = [uicolorcolorwithred:0.34green:0.40blue:0.71alpha:0.80];

Second layer of water ripple view =======================

Self.dianliangview2 = [[Uiviewalloc]initwithframe:cgrectmake width/2-(WIDTH-100)/2 + +20,width-140,width-140 )];

[SELF.VIEWADDSUBVIEW:SELF.DIANLIANGVIEW2];

Self.dianliangView2.layer.cornerRadius = (WIDTH-140)/2;

Self.dianliangView2.layer.masksToBounds = YES;

Self.dianliangView2.backgroundColor = [uicolorcolorwithred:0.32green:0.52blue:0.82alpha:0.60];

///

Self.dianlianglbel = [[Uilabelalloc]initwithframe:cgrectmake width/2-(WIDTH-100)/2 + +20 + (WIDTH-140)/2-30, WIDTH-140,60)];

[Self.viewaddSubview:self.dianliangLbel];

Self.dianliangLbel.font = [Uifont systemfontofsize:50];

Self.dianliangLbel.textAlignment = Nstextalignmentcenter;

Self.dianliangLbel.textColor = [Uicolorwhitecolor];

Self.watertimer = [Nstimerscheduledtimerwithtimeinterval:0.08target:selfselector: @selector (waterAction) UserInfo: Nilrepeats:yes];

Self.watertimer2 = [Nstimerscheduledtimerwithtimeinterval:0.10target:selfselector: @selector (WaterAction2) UserInfo:nilrepeats:YES];

}

-(void) wateraction{

Cgmutablepathref Wavepath =cgpathcreatemutable ();

Cgpathmovetopoint (wavepath,nil,0,-watermaxheight*0.5);

Float y = 0;

_horizontal +=0.15;

for (float x =0 <=self.dianliangView.frame.size.width; x + +) {

Crest *sin (Number of x * m_pi/self.dianliangview.frame.size.width * peaks + moving distance)

y = 7*sin (x *m_pi/self.dianliangview.frame.size.width * 2-_horizontal)/move right;

Cgpathaddlinetopoint (Wavepath,nil, X, y+waterheight);

}

Cgpathaddlinetopoint (Wavepath,nil,self.dianliangview.frame.size.width, watermaxheight*0.5);

Cgpathaddlinetopoint (Wavepath,nil,self.dianliangview.frame.size.width,watermaxheight);

Cgpathaddlinetopoint (wavepath,nil,0, watermaxheight);

[Self.dianliangViewsetShape:wavePath];

}


-(void) wateraction2{

Cgmutablepathref wavePath2 =cgpathcreatemutable ();

Cgpathmovetopoint (wavepath2,nil,0,-watermaxheight*0.5);

float y2 = 0;

_horizontal2 +=0.1;

for (float x2 =0 x2 <=self.dianliangView2.frame.size.width; x2++) {

Crest * SIN (number of x * m_pi/self.dianliangview2.frame.size.width * peaks + moving distance)

y2 = -5*cos (x2 *m_pi/self.dianliangview2.frame.size.width * 2 + _horizontal2)///move left;

Cgpathaddlinetopoint (Wavepath2,nil, x2, y2+waterheight);

}

Cgpathaddlinetopoint (Wavepath2,nil,self.dianliangview2.frame.size.width, watermaxheight*0.5);

Cgpathaddlinetopoint (Wavepath2,nil,self.dianliangview2.frame.size.width,watermaxheight);

Cgpathaddlinetopoint (wavepath2,nil,0, watermaxheight);

[Self.dianliangView2setShape:wavePath2]; This code needs to use the Uiview+shape.h file

}

-(void) Slideraction: (UISlider *) slider{

Self.ovalShapeLayer.strokeEnd = Slider.value;

if (slider.value >=0 | | | Slider.value <=1) {

Waterheight = (1-slider.value) * (WIDTH-140);

Self.dianliangLbel.text = [nsstringstringwithformat:@ "%.0f%@", slider.value*100,@ "%"];

}else{

NSLog (@ "Progress value is Error");

}

}


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