Extract comments and suggestions from iPhone Man-Machine Interface Guide

Source: Internet
Author: User

 

Opinions and suggestions in iPhone Man-Machine Interface Guide

 

2. You should read the iPhone Man-Machine Interface Guide

2. If you want to create a web application, read the Web Application Section in the iPhone Man-Machine Interface Guide.

2. Make your applications beautiful.

2. Make your applications easy to use.

2. Remember that iPhone applications are designed for small screens, so they are different from desktop applications.

2. Avoid filling up the screen.

2. design your applications by displaying only one screen at a time on the iPhone.

2. Remember that the iPhone can only run one application at a time. Leaving the Application means to exit the application. Therefore, you must save the required content immediately after it is created.

2. Carefully manage limited memory resources.

2. Remember why the user uses your application.

2. Remember your application design goals.

2. Your applications should be modeled based on how things work in the real world.

2. People feel closer to your application because they touch it directly (rather than indirectly through the mouse ).

2. Provide a list as much as possible so that users can touch the options they want without entering the keyboard.

2. provide user behavior feedback-for example, using activity indicators to indicate that an application is executing a task with an indefinite duration.

2. Maintain consistency. For example, you always use the standard buttons and icons provided by the iPhone instead of your custom ones.

2. If you want to provide custom icons, make sure they are easily separated from the system icons.

2. Although you can place as many buttons as possible in the warning box, you should provide only two buttons. Avoid the complexity of the warning information box.

2. Your application should be intuitive. Users should be able to imagine when to do things with as little help as possible.

2. Supports standard iPhone gestures in standard mode.

2. Make your applications accessible to people with disabilities.

2. If a button performs destructive operations, use red.

2. Create a square application icon of 57x57 pixels.

2. users' fingers are generally much larger than the mouse pointer (used in desktop applications). Therefore, the "Touch area" of each user interface element is made into 44x44 pixels.

 

 

 

 

 

 

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