Flash lite1.1 error code table

Source: Internet
Author: User
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An error occurs. The following table lists the flash lite1.1 error codes:
1
Insufficient memory.
The simulator has used up heap memory. Unless otherwise specified, the simulator allocates 1 MB of memory for each SWF file.
2
Stack limit reached
The simulator detects that it has reached or exceeded its stack limit. This may be due to various reasons, including multi-layer nested video clips or complex vector graphs.
3
SWF damaged
The simulator detects that SWF data is corrupted.
4
ActionScript gets stuck.
The simulator detects that a certain part of the SWF file has been executed for too long, so the simulator has stopped executing the ActionScript code.
5
Processing ActionScript.
The simulator detects an ActionScript error, such as referencing a video clip that does not exist.
6
An infinite loop of ActionScript.
The simulator detects infinite loops or nested deep ActionScript (such as nested deep if .. else statements ).
7
Invalid Frame Buffer
The simulator detects invalid frame buffering.
8
Invalid display rectangle
The simulator detects invalid display rectangles.
9
Invalid frame number
The simulator detects that the SWF file tries to move to an invalid frame number or an invalid frame number for parsing.
10
Invalid key
The simulator detects invalid key input.
11
JPEG data error
The simulator detects that the JPEG or PNG data in the SWF file is corrupted and does not have enough memory to decode the JPEG data or JPEG data format.
Solution: compress the quality of image attributes by 60-80.
Quality settings: select high for kb or less, use middle for kb or kb, and use low for 800k-1.3m,
Note that only backward compatibility is supported. Otherwise, errors such as problem with content: 1 or problem with content: 11 may occur,
And the playback is very slow.
There cannot be too many objects, otherwise they will become stuck ......
If the problem persists, we recommend that you reduce the playback quality,
In addition, there cannot be too many complex operations ...... That is, it cannot be used to play Flash games.
Do not use zoom in unless otherwise specified ......

12
Audio Data error.
The simulator detects that the SWF file contains unsupported sound data formats.
13
The root video has been uninstalled.
The simulator detects that the root film has been uninstalled and is not replaced with another SWF file.

Error code table for flash lite2.0:
1
Insufficient memory
The simulator has used up heap memory. Unless otherwise specified, the simulator allocates 1 MB of memory for each SWF file.
2
Stack limit reached
The simulator detects that it has reached or exceeded its stack limit. This may be due to various reasons, including multi-layer nested video clips or complex vector graphs.
3
SWF damaged
The simulator detects that the SWF file data is corrupted.
4
ActionScript gets stuck
The simulator detects that a certain part of the SWF file has been executed for too long, so the simulator has stopped executing the ActionScript code.
5
Invalid
Invalid
6
Image Data Error
Flash Lite or the local image decoder of the platform cannot decode the images contained in the SWF file.
7
Audio Data Error
The SWF file tries to load unsupported formats of sound, or the sound data is damaged.
8
The root video has been uninstalled.
This error occurs when the root (Level 0) SWF file is replaced by another SWF file.
9
Invalid
Invalid
10
The geturl string is too long.
The URL string in the geturl call is too long.
11
The image cannot be decompressed due to insufficient memory.
Flash Lite does not have enough memory to decode the image in the SWF file.
12
SVG Data Error
Flash Lite tries to load corrupted SVG data.
13
Insufficient memory during stream Loading
Flash Lite does not have enough memory to process streaming data from URLs. For example, if you try to load an XML file over the network and the file is too large to be processed once by Flash Lite, this error occurs. If possible, try to divide the data file into several smaller files and load each small file one by one.

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