The implementation of the function is the information sent by each client, through the server, can be forwarded to all others to see.
The premise is that everyone is connected to the server.
The methods adopted are:
(1) When the server detects a connection, it opens a thread to handle the connection
(2) The client opens two threads, one thread is responsible for sending the message, and the other is responsible for receiving the message.
All code is implemented in the ACE framework:
The following is the server-side code
#include "stdafx.h" #include "ace/sock_acceptor.h" #include "ace/sock_stream.h" #include "ace/inet_addr.h" #includ E "Ace/os. H "#include" ace/thread.h "#include" ace/synch.h "#include <string> #include <iostream> using namespace
Std #pragma comment (lib, "Aced.lib") #pragma comment (lib, "Ace.lib")/************ server-side Programs **************** * * Using the ACE Framework for simple clothing Service * Feedback client program, can only handle a connection * ACE source code saved in D:/ace_wrappers * environment variable and compiled add library * also designed * *****************************/Ace_sock_stream
PEER[5];
unsigned __stdcall mythread1 (lpvoid Arg) {char buffer[1024];
ssize_t bytes_received;
Ace_inet_addr Addr;
Ace_sock_stream peer1=* ((ace_sock_stream*) arg); Peer1.get_remote_addr (addr); /* Get the IP and port number of the client/cout<<endl<< "Mythread one\t" <<addr.get_host_name () << "T" <<
Addr.get_port_number () <<endl; while (1) {while (bytes_received =peer1.recv (buffer, sizeof (buffer))!=-1)//Read data sent by client {//cout<< "in Thread1" <<endl;
Buffer[bytes_received]= ' ";
String Str=buffer;
cout<<str<<endl;
int i=0; for (i=0;i<5;i++) {//peer[i].send (Str.c_str (), str.length ());
Data Peer[i].send (buffer,bytes_received) is sent to the client;
}//sleep (10);
} peer1.close (); int _tmain (int argc, _tchar* argv[]) {ace::init ();
/*ace initialization * * Wsadata wsadata;
if (WSAStartup (Makeword (2,0), &wsadata)!= 0) {ace_os::p rintf ("Start failed"); } ace_inet_addr Port_to_listen (6000); /* Port Object * * Ace_sock_acceptor Acceptor1; /* Connector */if (Acceptor1.open (port_to_listen,1) ==-1)/* Open listening Port/{cout<<endl&
lt;< "Fail" <<endl;
System ("pause");
return-1; } cout<<endl<< "Bind Port Success "<<endl;
/* Open listening Port successfully/Ace_time_value TIMEOUT1 (10,0);
int i=0;
HANDLE Hthread; while (1) {if (Acceptor1.accept (Peer[i])!=-1)/* Connection succeeded/{cout<<endl&
lt;<endl<< "Client Connect" <<endl;
Hthread= (HANDLE) _beginthreadex (0,0, unsigned (__stdcall*) (void *)) Mythread1, (LPVOID) &peer[i],0,0);
if (hthread!=null) {cout<< "connected successfully, create thread succeeded" <<endl;
i++;
}} return 0; } <strong> </strong>
Here is the client code
#include "stdafx.h" #include <ace/SOCK_Stream.h> #include <ace/SOCK_Connector.h> #include <ace/inet_a ddr.h> #include <ace/Time_Value.h> #include <ace/os.h> #include <string> #include <iostream
> Using namespace std;
#pragma comment (lib, "Aced.lib")/************ client program **************** * * Constantly requesting connections, knowing that success * then sends data and prints * programs received from the server * * Client should be two threads, one to handle receiving * one to handle sending ******************************/unsigned __stdcall CLIENTRCV (lpvoid Arg) {ACE_SOCK_STR
EAM peer1=* (Ace_sock_stream *) arg;
Char buffer[1024];
ssize_t rcvbytes=0;
while (1) {if (Rcvbytes=peer1.recv (buffer,sizeof (buffer))!=-1)/received data {buffer[rcvbytes]= ';
String Str=buffer;
cout<<str<<endl;
System ("gnome-terminal");
}} unsigned __stdcall clientsend (lpvoid arg) {ace_sock_stream peer1=* (Ace_sock_stream *) arg;
Char buffer[1024];
ssize_t rcvbytes;
while (1) {cout<< "Please enter a paragraph of text" <<endl; String str;
cin>>str;
Peer1.send (Str.c_str (), str.length ());
int _tmain (int argc, _tchar* argv[]) {wsadata wsadata;
if (WSAStartup (Makeword (2,0), &wsadata)!= 0) {ace_os::p rintf ("Start failed");
} ace_inet_addr ADDR (6000, "127.0.0.1");
Ace_sock_connector Connector;
Ace_time_value timeout (5,0);
Ace_sock_stream peer;
Char buffer[1024];
ssize_t bytes_received; while (Connector.connect (peer,addr,&timeout)!=0) {cout<< "Connection failed!"
<<endl;
} cout<< "Connected" <<endl;
HANDLE sendhandle= (HANDLE) _beginthreadex (0,0, unsigned (__stdcall *) (void *)) clientrcv,&peer,0,0);
if (sendhandle==0) {cout<< "Create Sendthread fail" <<endl;
} sendhandle= (HANDLE) _beginthreadex (0,0, unsigned (__stdcall *) (void *)) clientsend,&peer,0,0);
if (sendhandle==0) {cout<< "Create Sendthread fail" <<endl;
while (1);
System ("pause"); return 0; }