Feedback on ASE group bug bash

Source: Internet
Author: User

First of all, I would like to thank all the ASE team members for their feedback on the bug of our alpha version. The detailed list is as follows:

 

1.The character cannot be turned around. If Zihe runs to the right, the two cannot attack each other.

2.A person can move an external position;

3.Press and holdWHold downY:Hop boxing,However, it shows that Zihe will kneel rather than blow his fist;(It may be that the jump mentioned in the document is too low.)

4.Boxing and jumping feet are not easy to use, and they are often just a hop instead of a punch;

5.Squatting cannot attack itself. This attack is generally used in boxing games.

6.The female is playing the male. When she encounters the male, she is behind the male. However, the leg is the right leg. properly, the foot must be in front of the screen.

7.It seems that both men and women are on the same plane. After men and women are on the same plane, the above problems can be explained. But why is it designed like this? Can't it be on another plane?

8.The female is right-handed, while the man is right-handed? While SquattingYThe key function is different from that when standing. When the woman stands, she uses the right fist and the left fist when squatting?

9.Man's squat: PressDownThen press4: Squat, but press1That's okay. The feature is repeated. I wonder if you designed it like this? The female situation is similar to this.

10.No major offer. Designed actions are basic actions. There is no dazzling effect, and the actions after a person is beaten are all like this, that is, they do not consider the direction, and do not consider the distinction between the two.

11.Each forward distance is a constant value.(It feels a little big.)There are only a few distance between people. AndLiveThe effect is much worse.

12.The character will go beyond the game's left and right borders

13When the attack target moves from the attacker's left to a certain range on the right, the attacker easily kicks the target to the left, which is obviously unreasonable.

14.You cannot turn around.

15.Keep pressing the up key to jump, the character seems to be "Invincible", never hit.

16.Two people face each other, holding down any attack key at the same time, there will be no hit picture
17.When the two men overlap, the first man should have a left punch. It is reasonable that they should not be able to hit the screen.

18.No blood records.

19.During the attack, the target user is not the target user. S
20.A man is able to beat a man or a woman

 

 

 

Some of the above bugs are repeated, and some have been added to the beta cycle as tasks. The new bug reports are as follows:

 

The bug status diagram is as follows:

 

 

 

 

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