Graphics and Text Tutorial: Detailed animation in fireworks production

Source: Internet
Author: User
Tutorials | detailed

Flash animation has been the basis of the friends must know that in Flash will be drawn images of "image components" or "animation components" can be built through the software instructions, resulting in movement and other changes in the effect. And in fireworks also use this kind of animation to make the way, so that greatly reduce the red GIF animation when the tedious nature of the production. In this textbook, we also only for the software directly generated by the animation effect analysis, do not hand-frame animation production discussion.

First, the basic motion of animation

In fireworks, the motion of an animation can be divided into four basic actions:

1, Linear motion: the image from a point straight line to point B;

2, Rotation: The image in situ clockwise or counterclockwise rotation;

3, opacity gradient: the transparency of the image changes;

4, Scaling: the image of the resulting amplification or narrowing of the changes.

Each animation effect can be applied independently to a drawing object, or it can work on a drawing object at the same time.

Second, the animation of the production of images

In fireworks, the finished drawing objects are animated and can be done directly through the Settings dialog box for the animation. At the same time, the image can be converted to "image components", through the "tween instance" function to realize indirectly.

1, use the "Animation" settings box to make animation

Click the Modify-animation-select Animation command on the menu bar when you select the drawing object that you want to animate, and the Settings dialog box for animation will pop up, as shown in Figure 01.

Figure 01

In this case, you can set the number of frames of the animation, the movement distance of the image, the direction of motion, the zoom degree, the change of opacity, and the direction and angle of rotation. When the settings are complete, you can click the OK button. If the number of frames in the frame floating panel is less than the number of animation frames currently being created, a prompt box appears indicating whether enough frames are established for the current animation. Once again click "OK", the software will automatically turn the graphic object into an animation element and press the animation parameters just set, automatically animation effect. We can view the effect through the animated play button underneath the fireworks canvas document. As shown in Figure 02.

Figure 02

2, use the "tween instance" function to make animation

This is a way of making animation indirectly. You can do this by first selecting the drawing object and pressing F8, and then converting the image to a graphic symbol in the Symbol Properties dialog box. When you open the Library floating panel, you will see that there is one more "graphic symbol". Indicates that the object has been successfully converted to a graphics symbol. As shown in Figure 03.

Figure 03

The original canvas in the lower left corner of the image will be a small arrow flag, indicating that this is a part of the "graphic symbol." We use the mouse to drag the graphic symbol from the library panel onto the canvas to create a second avatar object for the graphic symbol. After selecting both of these two-part objects, click the right mouse button on any one of the Avatar objects and select the component-tween instance command from the pop-up menu to start the Tween Instance dialog box, as shown in Figure 04.

Figure 04

In the step column, you can enter an image step between the two places, where we can understand how to set the number of frames for the animation. The "Scatter to frame" check box distributes the transition images between the two places sequentially into each frame. Therefore, the entire animation can be completed only if the item is selected. The animation effect is generated when you click on the "OK" button.

If you want to animate an image with zooming, opacity gradients, and rotation effects, you can perform a tween instance before you start the tween instance with varying degrees of scaling, opacity, and rotation of the two objects.







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