Is the application model of the "phishing" game component a little quick success?

Source: Internet
Author: User

When I first registered kaixin.com, I played the first SNS (Social Network Service) game in the "Fishing" game room. I have been playing more than 60 levels now, but the more I play, the less I will be interested.

This is boring. On the one hand, it is a little boring for this type of games, but all my friends are playing. Of course, I stick to this "virtual society. On the other hand, I think the "phishing" game is gradually changing. I can see that the "game rules" of the "phishing" game are "improved" (occasionally changed by game developers). But I found some unpleasant issues. In the past, I sold all the night pearls (but I didn't sell much). Later I found that I had to change the night Pearl for the mermaid, money is no longer the only capital (this is also a case on Happy Farm. The chickens we raised previously have been sold, and the chicken price is very low. It is only found that there is no meat to feed when the dog, the tiger, and the dog are supported, A group of pigs, sheep, tigers, and bears are ignored !) What I'm talking about is not an error in the operation! I want to propose that many items have been produced in phishing games recently, but none of my friends and I have used them because these components require payment or are obtained by inviting friends. I bought all the previous components through the money I got from selling fish. Even if the high-end fishing rod is very expensive (I didn't find it better than the pole), I would also buy it, what do I mean if I am not going to spend money because I am selling money for phishing? However, I couldn't sell any of the items that were coming out later. At first glance, attractive items were all paid. Although there were several items that could be occasionally transferred through the prize turntable, but what do I make for selling fish? I have saved 2 million yuan, but I cannot change clothes or buy fishing boats. If you want to get it, you need to get the real RMB. It's silly to think about it and spend money. Why don't I spend more time buying a real fishing rod to catch real fish?

My opinion is that game developers rely on this to increase revenue, but almost all items need to be paid to get some immediate benefits, so what else can we do for the "money" that we save when selling fish? Where is the pleasure of fishing? How can we be motivated! In my opinion, SNS are indeed an innovative type of website, but it is a common consideration for me to stick to this type of website, but I believe in the wisdom of people, continuous innovation can solve emerging problems, but I think business return is the driving force for its development, how to create a reasonable business profit model is a "heavy" in the development of such websites or games!

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