Libgdx 1.4.1 released

Source: Internet
Author: User
Tags libgdx

(Reproduced from http://www.libgdx.cn/topic/4/libgdx-1-4-1%E5%8F%91%E5%B8%83)

Libgdx never stops improving. In July October 10, libgdx1.4.1 was released. The following are new features:
-Supports iOS 8, iPhone 6, and iPhone 6 plus.

  • If you are using eclipse 4.4.x, upgrade your gradle plug-in (important )!
  • Upgrade intellij idea to 13.1.5 + because of gradle!
  • Upgrade to gradle 2.1 and Android build tools 20. The default version is Android version to 20. You need to install the latest Android build tools through SDK manager.
  • API change: remove the bounding box method, view https://github.com/libgdx/libgdx/pull/2408
  • Add non-continuous rendering to iOS backend. Thank you for your contribution to the community!
  • GDX-setup now uses gradle 2.1 default Android API level 20, build tools 255.0.0
  • Implementation of non-persistent rendering in IOS
  • Add color markup support for scene2d labels and window titles.
  • API change: remove the default decalbatch constructor. Remove defagroupgroupstrategy
  • Upgrade to robovm release, 1.0.0-alpha-02. Please upgrade your robovm plug-in
    -Reduce the i18nbundle loading time on Android and ignore the disabled process.
  • Delete the GDX-ai Extension from libgdx repository. Now GDX-Ai has its own repository under libgdx, refer to the https://github.com/libgdx/gdx-ai
  • Add API: add the randomsign and randomtriangular method to mathutils.
  • Add API: add the getter of color to decal.
  • API addition: Now i18nbundle can be set to not throw an exception when the key cannot be found.
  • API addition: added annotation support in the reflection layer. View: https://github.com/libgdx/libgdx/pull/2215
  • Add an API: Add a circle, square, and other shapes. now inherit from the shape2d interface, you can put them in a collection. Https://github.com/libgdx/libgdx/pull/2178
  • API addition: bitmap fonts can now be loaded from Atlas through assetmanager or bitmapfontloader. View: https://github.com/libgdx/libgdx/pull/2110
  • API change: The table uses padding from its background by default. View: https://github.com/libgdx/libgdx/issues/2322
  • Drawables now knows their names, making debugging easier.
  • API change: Table filling now involves the minimum widget size.
  • Texture packer, fixed the problem of image size written into the Atlas file.
  • API change: cell does not use primitive wrappers or boxing as thumbnails in the shared API.
  • API addition: textureattribute now supports UV conversion.
  • API change: parameters added to elastic interpolation.
  • API change: delete Actor # setcenterposition and add setposition (X, Y, align ).
  • API change: jsonreader, continue to reduce.
  • API change: stage # canceltouchfocus (eventlistener, actor) is changed to canceltouchfocusexcept.
  • API change: JSON/jsonwriter. setquotelongvalues () Long reference, bigdecimal and biginteger types prevent Truncation in JavaScript and PHP.
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Libgdx 1.4.1 released

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