Use the method of calculation or channel to select the highlight part of the face and skin color, then raise the light point, the texture comes out.
The character whitening method has many, but after whitening the character skin color's texture does not necessarily appear. This time need to use the calculation or channels and other methods to the characters face and color of the highlight part of the selection, and then put on a little brighter, texture came out.
Original
Final effect
1, open the original material, press CTRL + J to copy the background layer, layer blending mode to "color filter", Layer opacity to: 40%, the effect of the following figure.
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2, create a new layer, press CTRL + ALT + Shift + E-stamped layer, execute: filter > Blur > Gaussian blur, Value is 5, OK and hold down ALT key to add layer mask, then apply white brush to smear the facial parts of the characters, rub skin on the characters, the effect of the following figure.
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3. Create a new layer, stamped layer, execute: filter > Blur > Gaussian blur, the value is 5, after the change layer opacity to: 20%, the effect of the following figure.
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4, create curve adjustment layer, green and blue adjustment, parameter settings such as Figure 4,5, the effect is shown in Figure 6.
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5, a new layer, stamped layer. Execution: Image > Application image, parameter settings such as Figure 7, the effect is shown in Figure 8.
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6, create an optional color adjustment layer, adjust the red, parameter settings such as Figure 9, and then create a brightness/contrast adjustment layer, parameter settings such as Figure 10, the effect is shown in Figure 11.
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7, a new layer, stamped layer. Point channel Panel, copy the blue Channel One layer, and then operate on the blue channel copy. Use a black brush to black out parts of the face. Press CTRL + M to pull the contrast larger, and the effect is as shown below.
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8, back to the Layers panel, press CTRL + ALT + 4 to pull out the selection, create curve adjustment layer, parameter settings such as Figure 13-15, the effect is as Figure 16.
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9, a new layer, stamped layer. Execution: Filters > Other > Custom, parameter settings such as Figure 17, after determining the layer opacity to: 60%, plus layer mask, only keep the other parts of the face with a black brush erase, the effect is shown in Figure 18.
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10, create curve adjustment layer, a little bit darker, and then the mouth of the characters slightly red, the effect of the following figure.
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11, the final overall adjustment under the color, appropriate sharpening to complete the final effect.
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