Snake Games C + + command line version Instance code _c language

Source: Internet
Author: User
Tags clear screen rand


This example tells the greedy snake game C + + command line version of the implementation code, is very classic game. Share to everyone for your reference. The implementation methods are as follows:



As we all know, the snake game is a classic computer game.



The game is described as follows:



1. Greedy snake can be automatic straight forward, or the player can be manipulated by the direction of the greedy snake to move up and down, each advance a lattice.
2. The greedy snake in the stipulated area activity, when:



① a greedy snake touches a wall;



② snake head touching snake body or snake tail;



③ Player's keyboard input is not a directional key;



Command line displays "Game over!" and quit the game.



3. Greedy snake activities in the region each randomly produced a "peas", when the greedy snake eat "peas" after the snake body growth, automatic forward time shortened 100ms (default is 1000ms, and can not be less than 100ms). The length of a snake is 8 per improve a level.



C + + code is as follows:


##include <bios.h>
#include <conio.h>
#include <dos.h>
#include <graphics.h>
#include <stdlib.h>
#include <time.h>
Using namespace std;
 
Inline void display(char gsDomain[][22], int level, int moveSpeed)
{
System("cls"); //Clear screen
Cout << endl << endl;
For (int i = 0; i < 22; i++)
{
Cout << "\t";
For (int j = 0; j < 22; j++)
Cout << gsDomain[i][j] << " ";
If (i == 0)
{
Cout << "\tLevel:" << level;
}
Else if (i == 3)
{
Cout << "\t automatic forward time";
}
Else if (i == 5)
{
Cout << "\tinterval:" << moveSpeed << " ms";
}
 
Cout << endl;
}
}
 
Int main()
{
Char gsDomain[22][22]; // Snake activity area (including walls)
/ / Initialize the snake activity area (excluding the wall)
For (int i = 1; i <= 21; i++)
{
For (int j = 1; j <= 21; j++)
gsDomain[i][j] = ' ';
}
/ / Initialize the upper and lower walls of the Snake activity area
For (int i = 0; i < 22; i++)
gsDomain[0][i] = gsDomain[21][i] = '-';
/ / Initialize the left and right walls of the Snake activity area
For (int i = 1; i < 21; i++)
gsDomain[i][0] = gsDomain[i][21] = '|';
/ / Initialize the snake body
For (int i = 1; i <= 3; i++)
gsDomain[1][i] = '*';
/ / Initialize the snake head
gsDomain[1][4] = '#';
 
Int snake[2][100]; //record the coordinates of the position where the snake eats each time
For (int i = 0; i < 4; i++)
{
Snake[0][i] = 1; //record the x coordinate of the location of the snake
Snake[1][i] = i + 1; //record the y coordinate of the location of the snake
}
Int head = 3, tail = 0, length = 4;
 
Int beanX, beanY; //where the bean appears
Srand(time(0));
Do
{
beanX = rand() % 20 + 1;
beanY = rand() % 20 + 1;
} while (gsDomain[beanX][beanY] != ' ');
gsDomain[beanX][beanY] = '*'; //Doudou
 
Cout << "\n\n\t\t Snake game is about to begin!\n";
Long start;
Int level = 1, moveSpeed = 1000;
For (int i = 3; i >= 0; i--)
{
Start = clock();
While (clock() - start <= 1000){}
System("cls");
If (i)
{
Cout << "\n\n\t\tEnter the game countdown:" << i << endl;
}
Else
Display(gsDomain, level, moveSpeed);
}
 
Char direction = 77; //Grapian snake automatically goes straight to the right by default
While (true)
{
Bool timeFlag = true;
Int x, y;
Start = clock();
 
/ / If the time exceeds the automatic forward time or there is a key press on the keyboard, the loop is terminated.
While ((timeFlag = (clock() - start <= moveSpeed)) && !kbhit()){}
 
If (timeFlag)
{
//Read keyboard input when there is a key on the keyboard
Getch();
Direction = getch();
}
 
Switch (direction)
{
//up
Case 72: x = snake[0][head] - 1, y = snake[1][head];
Break;
//down
Case 80: x = snake[0][head] + 1, y = snake[1][head];
Break;
//left
Case 75: x = snake[0][head], y = snake[1][head] - 1;
Break;
//To the right
Case 77: x = snake[0][head], y = snake[1][head] + 1;
Break;
Default: cout << "\tGame Over!\n";
Return 0;
}
 
If (x == 0 || x == 21 || y == 0 || y == 21)
{
// Snake touches the wall
Cout << "\tGame Over!\n";
Return 0;
}
 
If (gsDomain[x][y] != ' ' && !(x == beanX && y == beanY))
{
//The Snake head of Snake touches the snake body or the snake tail
Cout << "\tGame Over!\n";
Return 0;
}
 
If (x == beanX && y == beanY)
{
// Eat peas
Length++; //length plus 1
If (length >= 8)
{
/ / Game upgrade processing
Length -= 8;
Level++;
If (moveSpeed > 100)
moveSpeed -= 100;
}
gsDomain[snake[0][head]][snake[1][head]] = '*';
gsDomain[x][y] = '#';
Head = (head + 1) % 100;
Snake[0][head] = x;
Snake[1][head] = y;
Do
{
beanX = rand() % 20 + 1;
beanY = rand() % 20 + 1;
} while (gsDomain[beanX][beanY] != ' ');
gsDomain[beanX][beanY] = '*';
 
Display(gsDomain, level, moveSpeed); //display on the screen
}
Else
{
//Do not eat peas
gsDomain[snake[0][tail]][snake[1][tail]] = ' '; //The snake tail moves forward one space
Tail = (tail + 1) % 100;
gsDomain[snake[0][head]][snake[1][head]] = '*';
Head = (head + 1) % 100;
Snake[0][head] = x;
Snake[1][head] = y;
gsDomain[x][y] = '#'; //The snake head moves forward one space
Display(gsDomain, level, moveSpeed); //display on the screen
}
}
 
Return 0;
} 


I hope that the examples described in this article will help you with the learning of C programming.


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