Shortcut:
Flight mode, can be used ALT+WASD, switch, to achieve the user with a first view in the scene roaming
ALT + left mouse button: Around the focus point convolutional
: Toggle Sky Box, fog effect, glow display and hide.
Ctrl+6: Can pop up animation view
Basic concepts:
Mesh Filter: The mesh filter is used to get the grid information (mesh) from the object and pass it to the grid renderer used to render it to the screen
Mesh Collider:mesh collision Body, in order to prevent the object from penetrating, you need to add a collision body
Mesh Renderer: The mesh renderer obtains geometry from the mesh filter, and gets the relevant position based on transform for rendering
Materials, set the game object color, map and other information (note: The difference between shader and materials)
Animation view is used to create an animated clip (Animation Clips)
Animator Animation controller to preview and set role behavior
Lightmaps Illumination Map--unity built-in illumination map baking tool beast, using Beast to bake scenes based on the scene's grid information, material maps, and lighting information to get the perfect illumination map
Baking: Personal understanding, should refer to the static, do not change things to handle and get fixed light information action. A bit like a box of toast, so called baking.
Occusion occlusion Culling view: When an object is blocked by another object and is not rendered in the visual range of the camera
Navigation navigation pathfinding View: by clicking on a location on the scene, the game character will automatically find its way past, and the character will automatically bypass the obstacle during the walk and eventually reach the end point. (Sometimes A * algorithm is used)
Type of light source: directional light, spot light, spotlight, face light
The point light source pointlight the light from one position to the other, like a lamp.
Directional Light (parallel light) is placed at infinity, affecting all objects of the scene, like the sun directional
Spotlight (Spotlight) Light is emitted from a point in one direction and is illuminated by the range of a conical object, like the headlights of a car.
Area light, commonly known as face lamp. No real-time lighting effect, only light baking is baked. Reference for use: http://blog.sina.com.cn/s/blog_471132920101fe6z.html
Mathematical Knowledge:
Unity Basics Note One (shortcuts, basic concepts)