What are the advantages of developing a game with Unity3d?

Source: Internet
Author: User


Unity3d is the preferred 3D engine for most game development teams today, and its performance on 2D is excellent. It can easily solve many other engines can not solve the problem, in addition to a lot of outstanding places, which is now more and more people choose to unity3d game development reasons, let us take a look at these advantages here!


1 Customizable IDE Environment


U3d this whole in one design idea, I have seen in a code called God Curse, set all the editors in a. Although the editor of the mantra cannot be extended freely, it is easy to use because it is the engine inside the company. For example, in a scene suddenly want to edit the material of a model, select this model, right, pop-up material editor can be.


Modular approach, which makes this relationship more closely related. You don't feel like you're using a material editor, you feel like you're manipulating the model itself, its material, its collider, its object structure, and so on. A good engine must first have a full-featured editor.


2 Development scripts based on Mono


C + + is undoubtedly the favorite of the graphics world, and no one wants to replace it with another language. Even the u3d is the same. However, the early use of the engine written by C/D + + is rightly used as the development of the upper logic.


There are also some, pure scripting patterns, such as Python, LUA. The advantage of scripting is the lower coding costs, and the well-known illusory engine and the torque of a name-less-than-a-turn development language. I think their purpose is to enable everyone to program in a more secure way, and C + + accidentally, it brings memory and efficiency problems.


Its use cost, the personnel cost is actually higher than other languages, and mono C#js,boo appearance, again let everybody eyes one bright. The mono bridge enables efficient C + + graphics engines to be combined with a GC-enabled memory security language. Not only reduces the security risks, but also makes it easier to write cross platform code.


3 component-based object systems


This is a my favorite system, I also use the Irrlicht engine cottage, cottage process, almost finished its component reference manual, so I Unity3d game Development engine component system has a new understanding. At the same time, the company's independent research and development of the engine, but also the idea. Whether I am at work, or amateur tinkering is affected by the component system, slowly like this object mode.


4 What you see is what you receive


This can be said to be a lot of people's favorite characteristics, which is also g3d group, ask the most characteristics of the people, Zooey asked, g3d can be like u3d in the editor preview game effect ah.


U3d is run immediately after editing, and can be edited to see the effect while it is running. Of course, editing the object's data during the run will expire after the stop. (Note that the modification of the file properties will not be invalidated)


5 code-Driven Development patterns


This pattern allows us to quickly build a prototype.


6 Multi-platform release


Unity3d Game Development Support platform, is undoubtedly the more popular platform today. Meet most of the project needs. Early engines, mostly PC and console. Support for INDOWS,XBOX,PS2 is already very good. U3d's convenient multi-platform publishing feature also makes it one of the most cost-effective engines of the moment.


7 Good eco-circle


The emergence of Assetstore not only makes U3d's ecological circle more stable, but also offers many opportunities. You can make plug-ins to sell online, earn some benefits, you can also buy other people's plug-ins, as a use or reference. Sometimes, buying some plugins can get you out of your current predicament quickly. One is to solve the problem of progress, one is to solve the problem of thinking, which is not available to other engines.

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