Summary
This chapter covers a lot of xNa background knowledge, how to make xNa game studio express work on your PC, and how to install xNa for Xbox 360. You also created your first small project-I don't call it a real game, but it uses texture to process the input of the Xbox 360 controller and keyboard, and you have an interaction with the screen by scrolling up or down the background texture.
The following chapters will focus on the compilation of cool games. What you have learned so far is outlined here:
XNa framework Background
Install xNa game studio Express
Tips and tips for running xNa on Visual Studio 2005
Introduced some useful additional tools, such as testdriven. net, sourcesafe and ants profiler
Compile your first xNa Project
ApplicationProgramConcepts of the model, and initialize, update, and draw Methods
- Clear background
Use spritebatch to draw texture
Processing gamepad and keyboard input
Draw a tiled background Based on Input