Our artists hope to achieve near-fluid effects directly by controlling particles. The 3dsmax plug-in afterburn does this. Unfortunately, in Maya, it seems that there are not enough plug-ins, so they asked me to do one. Similar to the effect that digital domain uses for the air cloud in the air, DD uses its own voxel bee-itch. We tried RBF interpolation and LSS interpolation, and finally used metaball.
Our artist wocould like to get the fluid effect by controlling the particle system. the afterburn for 3 DSMAX cocould finish this task very well, but as I know there is no a similar one in Maya, they asked me whether I cocould fork another one. we want to make some vfx just like the cloud in "stealth" from digital domain, they use their in-house particle tool named "voxel bee-itch ". I have tried to interpolate participant by RBF, LSS, finally I decided to use metaball.