Functions and Combat Games

Source: Internet
Author: User

// Combat Games

 

Struct duizhan

{

Public string name;

Public int Xue;

Public int gongji;

Public int fangyu;

Public int mingzhong;

Public int Shengfa;

}

 

 

 

Static void main (string [] ARGs)

{

 

Duizhan [] A = new duizhan [5]; // defines the struct and creates an array.

Int I = 0;

For (; I <5; I ++) // Input

{

Console. Write ("enter the name of the {0} person:", I + 1 );

A [I]. Name = console. Readline ();

Int M = (INT) convert. tochar (A [I]. Name. substring (0, 1 ));

Random n = new random (m );

A [I]. Xue = 1000 + N. Next (1000 );

A [I]. gongji = 50 + N. Next (100 );

A [I]. mingzhong = 50 + N. Next (100 );

A [I]. fangyu = 30 + N. Next (100 );

A [I]. Shengfa = 30 + N. Next (100 );

Console. write ("vitality:" + A [I]. xue + "\ t attack power:" + A [I]. gongji + "\ t hit rate:" + A [I]. mingzhong + "\ t defensive capabilities" + A [I]. fangyu + "\ t body" + A [I]. shengfa + "\ n ");

}

Console. writeline ("press any key to start! ");

Console. readkey (); // press any key to start

 

While (true)

{

Random M = new random ();

Int P = M. Next (5 );

Int q = M. Next (5); // randomly generate two contestants

 

If (P! = Q & A [p]. Xue> 0 & A [Q]. Xue> 0)

{

Console. writeline ("\ n ");

Console. foregroundcolor = lelecolor. Yellow; // modify the font color.

Console. writeline (A [p]. Name + "attack Preparation" + A [Q]. Name );

Thread. Sleep (3000); // delay of 3 seconds

A [p]. gongji = M. Next (150) + 50;

A [p]. mingzhong = M. Next (150) + 50;

Int shashangli = A [p]. gongji + A [p]. mingzhong;

 

A [Q]. fangyu = M. Next (130) + 50;

A [Q]. Shengfa = M. Next (130) + 50;

Int dikangli = A [Q]. fangyu + A [Q]. Shengfa;

Console. Write ("\ n ");

If (shashangli> dikangli) // identifies attack Conditions

{

Int Shixue = A [p]. gongji-A [Q]. fangyu;

Console. foregroundcolor = consolecolor. Red;

Console. writeline (A [p]. Name + "attacked" + A [Q]. Name + Shixue + "bleeding! ");

Console. foregroundcolor = consolecolor. Green;

A [Q]. Xue = A [Q]. Xue-Shixue;

Console. writeline (A [Q]. Name + "remaining" + A [Q]. Xue + "bleeding! ");

}

Else

{

Console. foregroundcolor = consolecolor. blue;

Console. writeline (A [Q]. Name + "escaped the" + A [p]. Name + "attack! ");

}

 

}

Else if (a [p]. Xue <= 0)

{

Console. foregroundcolor = consolecolor. Red;

Console. writeline (A [p]. Name + "defeated! ");

}

Else if (a [Q]. Xue <= 0)

{

Console. foregroundcolor = consolecolor. Red;

Console. writeline (A [Q]. Name + "defeated! ");

}

Else

{

Continue;

}

 

}

 

 

 

 

 

 

 

 

 

// Functions (name input, processing, and output) are highly cohesive, which are called by low coupling and independent division of labor.

// Add static int max (int A, int B) to the class)

//{

// If (A> B) {return a} else {return B}

//}

// You can use it in main.

// Int x = 3, y = 4;

// Console. writeline ("maximum value:" + max (x, y ));

 

// Int x = 3, y = 4, C = 5;

// Int A = max (x, y), C );

// Console. writeline ("maximum value:" + );

 

 

 

Functions and Combat Games

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