Editor's note: This article synthesizes the experience and suggestion of the well-known designers in the field of interactive design, the new designers should be diligent, focused, doing more and making mistakes, and can deeply fall in love with the interactive design, have the determination to reverse all usability problems.
Following is a reply from the Elya User:
First, the interaction designer should have the following characteristics
Strong logical thinking ability
Good data analysis ability
Have empathy
Have passion
Have an eye for beauty
Have a sense of innovation
have good communication skills.
Ability to execute with agility
Adventurousness
A bigger picture.
Be good at observing
Listen carefully
In the absence of the need to make up for, for example, I will make up for data analysis, communication skills, observation and listening ability.
Secondly, to have their own belief in the design principles, it is best to summarize their own
For example, my principle is to reduce, hide, attach, organize, each take this principle to apply, check my phone product design is enough simple to rely on.
Third, grasp the good process and method
Have their own good design tools and design methods. Encounter problems can be identified first, understand the role, scene, task, and then subdivide to do the process. The deliverables are professional, persuasive, have strong ideographic ability and demonstrate.
Four, use the project to prove oneself
Everything is empty talk, only to get the shot of the product, is your ability to prove. Therefore, when you have the right to choose, to choose the right products, for enough people, to provide meaningful services, can reflect the value of their design products. Don't do something messy to make money. Understand that your career needs to be meaningful. How to compose, grasp in your own hands.
The spirit of positive summarization and sharing
Interaction is really a position to live to learn, you have to continue to focus on the latest products, new interactive design methods, to maintain their energy and entrepreneurial infinity is difficult. In each stage of time, to precipitate their own cases, accumulate their own theory, happy to sum up and share, which for yourself is a great promotion, compared to people is a good feeling.
To have your own brand awareness
I have no say in this, but I think this is the most important thing. It includes the way you work, the design idea, the person in the life, and so on, the highest state, that's all. Your work, can be called XX produced.
The following is a reply from a user who is aware of horsepower:
Diligence, concentration and so on will not say, any occupation anything needs these.
Say a few to the designer for practical:
1. Find a good company/good team
I know a lot of well done designers, in addition to their own efforts, often and in some very good environment. Most of the time, the one who decides is who he or she grows with.
In contrast, there are many places where people are tireless.
Try to find a place for a designer (such as a good designer in a team, or a company that has a learning resource in this area, or at least a place that attaches great importance to the role of a designer), and if you don't have a long working day, the salary is secondary (anyway, you're just catching up with )
2. Good relationship with development/pm
Interaction designers tend to work closely with development engineers, PM, or test roles, and having a good relationship is sometimes more important than your professional abilities (who can say that they are really authoritative). )。 Before being interviewed by a senior American designer, he asked me how to work closely with other people in the project, especially the engineers, especially when disagreements arose. I said a bunch of babalbalb, and finally added: It's good to have a beer with them after work. I have to admit I'm a bit of a liar, I don't drink. But it does often eat mutton skewers with everyone.
In contrast, many designers in the absence of comprehensive consideration, blind design, waste of engineering team time and Energy, character quickly lost.
I personally always have the habit of asking engineers how much work this will bring to you, there is no way we are very balanced, and so on, if the people brought a duplication of work, waste of work will apologize. Of course, the premise is that you also know what the other person is, or have a knowledge of the technology. Be a good man, but don't be a monk.
3. Just do the design should learn copy
Copy here is not "cottage" "plagiarism", but to more optimistic about the product, know what is good design, what is bad design, and then the good aspects of their own design.
4. Don't be superstitious.
Read less blogs and read more.
Following is a reply from the Zhang Yuting User:
1. The work of the first
The designer's "ox" and "no cow" depend on the "good" and "bad" of the design works. So the first step should be to stop focusing on the position and focus on whether the product you designed is good enough.
2. Sensitive force
Visual designers are sensitive to colors and pixels; Dynamic designers are sensitive to rhythm and space; Programmers are sensitive to efficiency and stability; The interaction designer is sensitive to the product: structure, level, behavior, information expression ... so to play the interactive designer's sensitive strength, more from the structure and level of perspective to observe the product and understand the user.
3. Attention to Detail
One is to cultivate their ability to see the details, the second is to train their own details to deal with the ability; Both of these need to be trained through a lot of design practices.
As a final digression, much of the work and effort of interaction design is behind the scenes (as opposed to other design roles), and much of the work is not visible from the design work. So many times in the eyes of outsiders are "not cattle". So it is more suitable for those who "can withstand loneliness".
Following is a reply from the Zhu Chen User:
I thought about the following points when I was thinking about this.
1, to recognize their role in the assembly line, and cooperation with people
As a product manager of the downstream, visual designers upstream, must first realize that things need to work together to do. As long as the initiative for the upstream and downstream to help others to achieve their goals, you can live in harmony.
2, maintain the trend of the sensitive, continuous update
New technologies, new ways of designing are always being rolled out by smart heads around the world. Only continue to update their knowledge base, and take its essence to its dross, accumulate their own knowledge base, can not be outdated.
3. Think of every crisis as an opportunity
If others are desperate, think this is impossible to complete the task, and you through their own thinking to complete it perfectly, it has an irreplaceable core competitiveness. This success is your Medal of Honor, but also the way to establish authority.
4, into the Internet circle, to show their independent thinking
It's like this now.
5, Love life
Only love life, love work, will have inexhaustible power to think, to design, to make the world a better place.
Following is a reply from the Zhang Hong User:
1. Understand the product (product positioning, objectives, implementation steps).
2. Understand the design (design is to solve the problem, so you must know what is the problem, through the data, with the research to find deviations from the expected).
3. Understand vision (as a product of the performance layer, must be the product target service, so need to use visual language to express goals).
4. More communication, more study (psychology, economics, sociology, etc.) this is a cross subject is also a low Men Yuan work, and so you have the courage to say that the interaction, I still live very well, almost can be.
The following is a reply from the Chaz LU User:
Calf Stage
((enthusiasm + effort)/environment) x focus
Middle Cattle Stage
Through the calf stage ... Because of some strong ability (communication, collaboration, implementation, marketing), qualifications and work quality have a level and have done a certain scale projects. Whether in large or small teams.
The customer, the market, the small leader appreciates, is willing to give the opportunity, also behaved well.
Often stuck in the details, can not take into account the overall situation also not to go (relationship, cost, communication, integration ability) ... Only know the design, do not understand the design.
Daniel in the Big enterprise
In a number of generations (for leadership, Industry revolution, enterprise Transformation), build a lot of products, team leadership Interaction Design/user experience practitioners (both at home and abroad)
Have the ability to communicate with the upper and lower teams, inspire, and nurture the capacity, it is estimated that in the middle of the form and the formation of large projects.
In the middle of the challenge is mostly their own level and value is not easy to upgrade from the existing corporate structure or business value.
Ability to cross-field cooperation, appeal and executive power
Big Cattle/New ventures
Unique ideas, contributions, regardless of seniority or whether there is a so-called "portfolio" for this field and community
From the group, the community and even the creation of culture
Willing to share, impart and positively inspire people from other fields.
Beyond the cultural and geographical differences, challenge the industry standards, regardless of failure and success, inspire more people.
If you want to give new advice
Look at the points that other friends share, pick the right one for yourself and try the least suitable for yourself, tidy up, and develop your own way of going forward.
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