HTML5 3d methods and attributes

Source: Internet
Author: User

ACTIVE_ATTRIBUTES: 35721
ACTIVE_TEXTURE: 34016
ACTIVE_UNIFORMS: 35718
ALIASED_LINE_WIDTH_RANGE: 33902
ALIASED_POINT_SIZE_RANGE: 33901
ALPHA: 6406
ALPHA_BITS: 3413
ALWAYS: 519
ARRAY_BUFFER: 34962
ARRAY_BUFFER_BINDING: 34964
ATTACHED_SHADERS: 35717
BACK: 1029
BLEND: 3042
BLEND_COLOR: 32773
BLEND_DST_ALPHA: 32970
BLEND_DST_RGB: 32968
BLEND_EQUATION: 32777
BLEND_EQUATION_ALPHA: 34877
BLEND_EQUATION_RGB: 32777
BLEND_SRC_ALPHA: 32971
BLEND_SRC_RGB: 32969
BLUE_BITS: 3412
Boolean: 35670
BOOL_VEC2: 35671
BOOL_VEC3: 35672
BOOL_VEC4: 35673
BROWSER_DEFAULT_WEBGL: 37444
BUFFER_SIZE: 34660
BUFFER_USAGE: 34661
BYTE: 5120
CCW: 2305
CLAMP_TO_EDGE: 33071
COLOR_ATTACHMENT0: 36064
COLOR_BUFFER_BIT: 16384
COLOR_CLEAR_VALUE: 3106
COLOR_WRITEMASK: 3107
COMPILE_STATUS: 35713
COMPRESSED_TEXTURE_FORMATS: 34467
CONSTANT_ALPHA: 32771
CONSTANT_COLOR: 32769
CONTEXT_LOST_WEBGL: 37442
CULL_FACE: 2884
CULL_FACE_MODE: 2885
CURRENT_PROGRAM: 35725
CURRENT_VERTEX_ATTRIB: 34342
CW: 2304
DECR: 7683
DECR_WRAP: 34056
DELETE_STATUS: 35712
DEPTH_ATTACHMENT: 36096
DEPTH_BITS: 3414
DEPTH_BUFFER_BIT: 256
DEPTH_CLEAR_VALUE: 2931
DEPTH_COMPONENT: 6402
DEPTH_COMPONENT16: 33189
DEPTH_FUNC: 2932
DEPTH_RANGE: 2928
Depth_stenpencil: 34041
DEPTH_STENCIL_ATTACHMENT: 33306
DEPTH_TEST: 2929
DEPTH_WRITEMASK: 2930
Diher: 3024
DONT_CARE: 4352
DST_ALPHA: 772
DST_COLOR: 774
DYNAMIC_DRAW: 35048
ELEMENT_ARRAY_BUFFER: 34963
ELEMENT_ARRAY_BUFFER_BINDING: 34965
EQUAL: 514
FASTEST: 4353
FLOAT: 5126
FLOAT_MAT2: 35674
FLOAT_MAT3: 35675
FLOAT_MAT4: 35676
Float_ec2: 35664
FLOAT_VEC3: 35665
FLOAT_VEC4: 35666
FRAGMENT_SHADER: 35632
FRAMEBUFFER: 36160
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: 36049
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: 36048
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: 36051
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: 36050
FRAMEBUFFER_BINDING: 36006
FRAMEBUFFER_COMPLETE: 36053
FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 36054
FRAMEBUFFER_INCOMPLETE_DIMENSIONS: 36057
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: 36055
FRAMEBUFFER_UNSUPPORTED: 36061
Frontend: 1028
FRONT_AND_BACK: 1032
FRONT_FACE: 2886
FUNC_ADD: 32774
FUNC_REVERSE_SUBTRACT: 32779
FUNC_SUBTRACT: 32778
GENERATE_MIPMAP_HINT: 33170
GEQUAL: 518
GREATER: 516
GREEN_BITS: 3411
HIGH_FLOAT: 36338
HIGH_INT: 36341
INCR: 7682
INCR_WRAP: 34055
INT: 5124
INT_VEC2: 35667
INT_VEC3: 35668
INT_VEC4: 35669
INVALID_ENUM: 1280
INVALID_FRAMEBUFFER_OPERATION: 1286
INVALID_OPERATION: 1282
INVALID_VALUE: 1281
INVERT: 5386
KEEP: 7680
LEQUAL: 515
LESS: 513
LINEAR: 9729
LINEAR_MIPMAP_LINEAR: 9987
LINEAR_MIPMAP_NEAREST: 9985
LINES: 1
LINE_LOOP: 2
LINE_STRIP: 3
LINE_WIDTH: 2849
LINK_STATUS: 35714
LOW_FLOAT: 36336
LOW_INT: 36339
LUMINANCE: 6409
LUMINANCE_ALPHA: 6410
Max_combined_texture_image_unit: 35661
MAX_CUBE_MAP_TEXTURE_SIZE: 34076.
MAX_FRAGMENT_UNIFORM_VECTORS: 36349.
MAX_RENDERBUFFER_SIZE: 34024.
Max_texture_image_unit: 34930
MAX_TEXTURE_SIZE: 3379
MAX_VARYING_VECTORS: 36348.
MAX_VERTEX_ATTRIBS: 34921.
Max_vertex_texture_image_unit: 35660
MAX_VERTEX_UNIFORM_VECTORS: 36347.
MAX_VIEWPORT_DIMS: 3386
MEDIUM_FLOAT: 36337
MEDIUM_INT: 36340
MIRRORED_REPEAT: 33648
NEAREST: 9728
NEAREST_MIPMAP_LINEAR: 9986
NEAREST_MIPMAP_NEAREST: 9984
NEVER: 512
NICEST: 4354
NONE: 0
NOTEQUAL: 517
NO_ERROR: 0
ONE: 1
ONE_MINUS_CONSTANT_ALPHA: 32772
ONE_MINUS_CONSTANT_COLOR: 32770
ONE_MINUS_DST_ALPHA: 773
ONE_MINUS_DST_COLOR: 775
ONE_MINUS_SRC_ALPHA: 771
ONE_MINUS_SRC_COLOR: 769
OUT_OF_MEMORY: 1285
PACK_ALIGNMENT: 3333
POINTS: 0
POLYGON_OFFSET_FACTOR: 32824
POLYGON_OFFSET_FILL: 32823
POLYGON_OFFSET_UNITS: 10752
RED_BITS: 3410
RENDERBUFFER: 36161
Renderbuffer_ala_size: 36179
RENDERBUFFER_BINDING: 36007
RENDERBUFFER_BLUE_SIZE: 36178
RENDERBUFFER_DEPTH_SIZE: 36180
RENDERBUFFER_GREEN_SIZE: 36177
RENDERBUFFER_HEIGHT: 36163
RENDERBUFFER_INTERNAL_FORMAT: 36164
RENDERBUFFER_RED_SIZE: 36176
RENDERBUFFER_STENCIL_SIZE: 36181
RENDERBUFFER_WIDTH: 36162
RENDERER: 7937
REPEAT: 10497
REPLACE: 7681
RGB: 1, 6407
RGB5_A1: 32855
RGB565: 36194
RGBA: 6408
RGBA4: 32854
SAMPLER_2D: 35678
SAMPLER_CUBE: 35680
SAMPLES: 32937
SAMPLE_ALPHA_TO_COVERAGE: 32926
SAMPLE_BUFFERS: 32936
SAMPLE_COVERAGE: 32928
SAMPLE_COVERAGE_INVERT: 32939
SAMPLE_COVERAGE_VALUE: 32938
SCISSOR_BOX: 3088
SCISSOR_TEST: 3089
SHADER_COMPILER: 36346
SHADER_TYPE: 35663
SHADING_LANGUAGE_VERSION: 35724
SHORT: 5122
SRC_ALPHA: 770
SRC_ALPHA_SATURATE: 776
SRC_COLOR: 768
STATIC_DRAW: 35044
STENCIL_ATTACHMENT: 36128
STENCIL_BACK_FAIL: 34817
STENCIL_BACK_FUNC: 34816
STENCIL_BACK_PASS_DEPTH_FAIL: 34818
STENCIL_BACK_PASS_DEPTH_PASS: 34819
STENCIL_BACK_REF: 36003
STENCIL_BACK_VALUE_MASK: 36004
STENCIL_BACK_WRITEMASK: 36005
STENCIL_BITS: 3415
STENCIL_BUFFER_BIT: 1024
STENCIL_CLEAR_VALUE: 2961
STENCIL_FAIL: 2964
STENCIL_FUNC: 2962
STENCIL_INDEX: 6401
Stencil_index8. 36168
STENCIL_PASS_DEPTH_FAIL: 2965
STENCIL_PASS_DEPTH_PASS: 2966
STENCIL_REF: 2967
STENCIL_TEST: 2960
STENCIL_VALUE_MASK: 2963
STENCIL_WRITEMASK: 2968
STREAM_DRAW: 35040
SUBPIXEL_BITS: 3408
TEXTURE: 5890
TEXTURE0: 33984
TEXTURE1: 33985
TEXTURE2: 33986
TEXTURE3: 33987
Textre4: 33988
TEXTURE5: 33989
Texture5: 33990
TEXTURE7: 33991
Fig: 33992
Texture9: 33993
Textre10: 33994
Textre11: 33995
Texture12. 33996
Textre13: 33997
TEXTURE14: 33998
TEXTURE15: 33999
TEXTURE16: 34000
TEXTURE17: 34001
TEXTURE18: 34002
TEXTURE19: 34003
Texture 20: 34004
TEXTURE21: 34005
Textre22: 34006
Textre23: 34007
TEXTURE24: 34008
TEXTURE25: 34009
TEXTURE26: 34010
TEXTURE27: 34011
TEXTURE28: 34012
TEXTURE29: 34013
TEXTURE30: 34014
TEXTURE31: 34015
TEXTURE_2D: 3553
TEXTURE_BINDING_2D: 32873
TEXTURE_BINDING_CUBE_MAP: 34068
TEXTURE_CUBE_MAP: 34067
TEXTURE_CUBE_MAP_NEGATIVE_X: 34070
TEXTURE_CUBE_MAP_NEGATIVE_Y: 34072
TEXTURE_CUBE_MAP_NEGATIVE_Z: 34074
TEXTURE_CUBE_MAP_POSITIVE_X: 34069
TEXTURE_CUBE_MAP_POSITIVE_Y: 34071
TEXTURE_CUBE_MAP_POSITIVE_Z: 34073
TEXTURE_MAG_FILTER: 10240
TEXTURE_MIN_FILTER: 10241
TEXTURE_WRAP_S: 10242
TEXTURE_WRAP_T: 10243
TRIANGLES: 4
TRIANGLE_FAN: 6
TRIANGLE_STRIP: 5
UNPACK_ALIGNMENT: 3317
UNPACK_COLORSPACE_CONVERSION_WEBGL: 37443
UNPACK_FLIP_Y_WEBGL: 37440
UNPACK_PREMULTIPLY_ALPHA_WEBGL: 37441
UNSIGNED_BYTE: 5121
UNSIGNED_INT: 5125
UNSIGNED_SHORT: 5123
UNSIGNED_SHORT_4_4_4_4: 32819
UNSIGNED_SHORT_5_5_5_1: 32820
UNSIGNED_SHORT_5_6_5: 33635
VALIDATE_STATUS: 35715
VENDOR: 7936
VERSION: 7938
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: 34975
VERTEX_ATTRIB_ARRAY_ENABLED: 34338
VERTEX_ATTRIB_ARRAY_NORMALIZED: 34922
VERTEX_ATTRIB_ARRAY_POINTER: 34373
VERTEX_ATTRIB_ARRAY_SIZE: 34339.
VERTEX_ATTRIB_ARRAY_STRIDE: 34340
Vertext_attrib_array_type: 34341
Vertex_shreader: 35633
Views port: 2978
ZERO: 0
ActiveTexture: function activeTexture () {[native code]}
AttachShader: function attachShader () {[native code]}
BindAttribLocation: function bindAttribLocation () {[native code]}
BindBuffer: function bindBuffer () {[native code]}
BindFramebuffer: function bindFramebuffer () {[native code]}
BindRenderbuffer: function bindRenderbuffer () {[native code]}
BindTexture: function bindTexture () {[native code]}
BlendColor: function blendColor () {[native code]}
BlendEquation: function blendEquation () {[native code]}
BlendEquationSeparate: function blendEquationSeparate () {[native code]}
BlendFunc: function blendFunc () {[native code]}
BlendFuncSeparate: function blendFuncSeparate () {[native code]}
BufferData: function bufferData () {[native code]}
BufferSubData: function bufferSubData () {[native code]}
CheckFramebufferStatus: function checkFramebufferStatus () {[native code]}
Clear: function clear () {[native code]}
ClearColor: function clearColor () {[native code]}
ClearDepth: function clearDepth () {[native code]}
Clearstenpencil: function clearstenpencil () {[native code]}
ColorMask: function colorMask () {[native code]}
CompileShader: function compileShader () {[native code]}
CompressedTexImage2D: function compressedTexImage2D () {[native code]}
CompressedTexSubImage2D: function compressedTexSubImage2D () {[native code]}
Constructor: function WebGLRenderingContext () {[native code]}
CopyTexImage2D: function copyTexImage2D () {[native code]}
CopyTexSubImage2D: function copyTexSubImage2D () {[native code]}
CreateBuffer: function createBuffer () {[native code]}
CreateFramebuffer: function createFramebuffer () {[native code]}
CreateProgram: function createProgram () {[native code]}
CreateRenderbuffer: function createRenderbuffer () {[native code]}
CreateShader: function createShader () {[native code]}
CreateTexture: function createTexture () {[native code]}
CullFace: function cullFace () {[native code]}
DeleteBuffer: function deleteBuffer () {[native code]}
DeleteFramebuffer: function deleteFramebuffer () {[native code]}
DeleteProgram: function deleteProgram () {[native code]}
DeleteRenderbuffer: function deleteRenderbuffer () {[native code]}
DeleteShader: function deleteShader () {[native code]}
DeleteTexture: function deleteTexture () {[native code]}
DepthFunc: function depthFunc () {[native code]}
DepthMask: function depthMask () {[native code]}
DepthRange: function depthRange () {[native code]}
DetachShader: function detachShader () {[native code]}
Disable: function disable () {[native code]}
DisableVertexAttribArray: function disableVertexAttribArray () {[native code]}
DrawArrays: function drawArrays () {[native code]}
DrawElements: function drawElements () {[native code]}
Enable: function enable () {[native code]}
EnableVertexAttribArray: function enableVertexAttribArray () {[native code]}
Finish: function finish () {[native code]}
Flush: function flush () {[native code]}
FramebufferRenderbuffer: function framebufferRenderbuffer () {[native code]}
FramebufferTexture2D: function framebufferTexture2D () {[native code]}
FrontFace: function frontFace () {[native code]}
GenerateMipmap: function generateMipmap () {[native code]}
GetActiveAttrib: function getActiveAttrib () {[native code]}
GetActiveUniform: function getActiveUniform () {[native code]}
GetAttachedShaders: function getAttachedShaders () {[native code]}
GetAttribLocation: function getAttribLocation () {[native code]}
GetBufferParameter: function getBufferParameter () {[native code]}
GetContextAttributes: function getContextAttributes () {[native code]}
GetError: function getError () {[native code]}
GetExtension: function getExtension () {[native code]}
GetFramebufferAttachmentParameter: function getFramebufferAttachmentParameter () {[native code]}
GetParameter: function getParameter () {[native code]}
GetProgramInfoLog: function getProgramInfoLog () {[native code]}
GetProgramParameter: function getProgramParameter () {[native code]}
GetRenderbufferParameter: function getRenderbufferParameter () {[native code]}
GetShaderInfoLog: function getShaderInfoLog () {[native code]}
GetShaderParameter: function getShaderParameter () {[native code]}
GetShaderSource: function getShaderSource () {[native code]}
GetSupportedExtensions: function getSupportedExtensions () {[native code]}
GetTexParameter: function getTexParameter () {[native code]}
GetUniform: function getUniform () {[native code]}
GetUniformLocation: function getUniformLocation () {[native code]}
GetVertexAttrib: function getVertexAttrib () {[native code]}
GetVertexAttribOffset: function getVertexAttribOffset () {[native code]}
Hint: function hint () {[native code]}
IsBuffer: function isBuffer () {[native code]}
IsContextLost: function isContextLost () {[native code]}
IsEnabled: function isEnabled () {[native code]}
IsFramebuffer: function isFramebuffer () {[native code]}
IsProgram: function isProgram () {[native code]}
IsRenderbuffer: function isRenderbuffer () {[native code]}
IsShader: function isShader () {[native code]}
IsTexture: function isTexture () {[native code]}
LineWidth: function lineWidth () {[native code]}
LinkProgram: function linkProgram () {[native code]}
PixelStorei: function pixelStorei () {[native code]}
PolygonOffset: function polygonOffset () {[native code]}
ReadPixels: function readPixels () {[native code]}
ReleaseShaderCompiler: function releaseShaderCompiler () {[native code]}
RenderbufferStorage: function renderbufferStorage () {[native code]}
SampleCoverage: function sampleCoverage () {[native code]}
Scissor: function scissor () {[native code]}
ShaderSource: function shaderSource () {[native code]}
StencilFunc: function stencilFunc () {[native code]}
StencilFuncSeparate: function stencilFuncSeparate () {[native code]}
StencilMask: function stencilMask () {[native code]}
StencilMaskSeparate: function stencilMaskSeparate () {[native code]}
StencilOp: function stencilOp () {[native code]}
Stencilosponparate: function stencilosponparate () {[native code]}
TexImage2D: function texImage2D () {[native code]}
TexParameterf: function texParameterf () {[native code]}
TexParameteri: function texParameteri () {[native code]}
TexSubImage2D: function texSubImage2D () {[native code]}
Uniform1f: function uniform1f () {[native code]}
Uniform1fv: function uniform1fv () {[native code]}
Uniform1i: function uniform1i () {[native code]}
Uniform1iv: function uniform1iv () {[native code]}
Uniform2f: function uniform2f () {[native code]}
Uniform2fv: function uniform2fv () {[native code]}
Uniform2i: function uniform2i () {[native code]}
Uniform2iv: function uniform2iv () {[native code]}
Uniform3f: function uniform3f () {[native code]}
Uniform3fv: function uniform3fv () {[native code]}
Uniform3i: function uniform3i () {[native code]}
Uniform3iv: function uniform3iv () {[native code]}
Uniform4f: function uniform4f () {[native code]}
Uniform4fv: function uniform4fv () {[native code]}
Uniform4i: function uniform4i () {[native code]}
Uniform4iv: function uniform4iv () {[native code]}
UniformMatrix2fv: function uniformMatrix2fv () {[native code]}
UniformMatrix3fv: function uniformMatrix3fv () {[native code]}
UniformMatrix4fv: function uniformMatrix4fv () {[native code]}
UseProgram: function useProgram () {[native code]}
ValidateProgram: function validateProgram () {[native code]}
VertexAttrib1f: function vertexAttrib1f () {[native code]}
VertexAttrib1fv: function vertexAttrib1fv () {[native code]}
VertexAttrib2f: function vertexAttrib2f () {[native code]}
VertexAttrib2fv: function vertexAttrib2fv () {[native code]}
VertexAttrib3f: function vertexAttrib3f () {[native code]}
VertexAttrib3fv: function vertexAttrib3fv () {[native code]}
VertexAttrib4f: function vertexAttrib4f () {[native code]}
VertexAttrib4fv: function vertexAttrib4fv () {[native code]}
VertexAttribPointer: function vertexAttribPointer () {[native code]}
Viewport: function viewport () {[native code]}



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