Is still a recent inspiration for indie game development.
The recent discovery of a standalone game has suddenly caught on, with some of his own cartoonists and game commentary starting to indulge.
Curious about the magic of the game, so many people are addicted to it, so they bought a copy of the experience
It feels a little bit after three hours of experience. It is still the "randomness" of what was previously analyzed as a selling point for indie games, because it is random and so addictive. Then there is the excellent background music and pixel drawing wind, it can be seen that independent gamers for like 3 A level of the screen is not too high requirements, we need to do is in the game "addictive" to add strength. It is easy for the player to devote a lot of time to go in and to use these times to play the game.
Embodied in the game design is now in progress, the desert island to survive the "desert Island" generation, and weather events such as the randomness may be a breakthrough. Starting from these places may allow the player to get into the game better and make a good evaluation of the game. In other ways (such as the difficulty of small-cost implementation of the picture) can be reduced to a lot to save time.
I don't know what the title is, I have to use it as a headline.