Instructions on "bit domains" in C

Source: Internet
Author: User
Tags domain list

Keywords: Bit domain

When storing some information, it does not need to occupy a full byte, but only needs to occupy a few or one binary bit. For example, when storing a switch value, there are only two States: 0 and 1. Use one binary digit. To save storage space and simplify processing, the C language also provides a data structure called "bit domain" or "bit segment ". The so-called "bit field" refers to dividing the binary character in a byte into several different regions and showing the digits of each region. Each domain has a domain name, which allows operations by domain name in the program. In this way, several different objects can be represented by a byte binary field. 1. Definition of a bit field and description of a bit field variable the definition of a bit field is similar to that of a structure, in the form:

Struct bit domain structure name
{Bit domain list };

The format of the bit domain list is: type description Character Domain Name: Bit domain Length

For example:
Struct BS
{
Int A: 8;
Int B: 2;
Int C: 6;
};
The description of bitfield variables is the same as that of structure variables. You can first define and then describe, and define or directly describe these three methods. For example:
Struct BS
{
Int A: 8;
Int B: 2;
Int C: 6;
} Data;
It indicates that data is a BS variable, which occupies two bytes in total. Where a occupies 8 places, B occupies 2 places, and C occupies 6 places.

(The above statement seems not quite correct. Suppose sizeof (INT) = 4, then the value of sizeof (data) should be 4, that is to say, struct data occupies the space occupied by an int.

:

Xxxx

---- (Data. A occupies 8 bits)

-- (The space occupied by data. B is 2 bits)

---- -- (Space occupied by data. C 6 bits)

We can see that A, B, and C occupy a total of 16 lower spaces.

)

The definitions of bit domains are described as follows:

1. A single-byte field must be stored in the same byte, and cannot span two bytes. If the remaining space of one byte is insufficient to store another domain, it should be stored from the next unit. You can also intentionally start a domain from the next unit.
For example:
Struct BS
{
Unsigned A: 4
Unsigned: 0/* airspace */
Unsigned B: 4/* stored from the next unit */
Unsigned C: 4
}
In the definition of this bit field, a occupies 4 bits in the first byte, And the last 4 bits enter 0 to indicate that it is not used. B starts from the second byte and occupies 4 bits, and C occupies 4 bits.

(I think this should not be in bytes, but should be in defined type units. In the preceding example, the Unit is unsigned, and B starts from the second unsigned.

I personally think that it is of little significance to ignore whether it is 0 or 1 in the airspace, because you cannot access it.

)

2. Because the bit field cannot span two bytes, the length of the bit field cannot exceed the length of one byte, that is, it cannot exceed 8-bit binary.

(According to the above understanding, it means that the length of the bit field cannot exceed the length of the defined type. For example, int A: 36 is not allowed)

3. A bit domain can be a non-bit domain name. In this case, it is only used for filling or adjusting the position. An anonymous domain cannot be used.
For example:
Struct K
{
Int A: 1
INT: 2/* The two digits cannot be used */
Int B: 3
Int C: 2
};
From the above analysis, we can see that a bit domain is essentially a structure type, but its members are allocated in binary format.

2. The use of a bit domain is the same as that of a structure member. The general form is:

Bit domain variable name-bit Domain Name

Bit fields can be output in various formats.
Main (){
Struct BS
{
Unsigned A: 1;
Unsigned B: 3;
Unsigned C: 4;
} Bit, * pbit;
Bit. A = 1;
Bit. B = 7;
Bit. c = 15;
Printf ("% d, % d, % d/N", bit. A, bit. B, bit. C );
Pbit = & bit;
Pbit-> A = 0;
Pbit-> B & = 3;
Pbit-> C | = 1;
Printf ("% d, % d, % d/N", pbit-> A, pbit-> B, pbit-> C );
}

In the preceding example, the bit domain structure Bs is defined. The three bit domains are A, B, and C. This section describes the BS type variable bit and the BS type pointer variable pbit. This indicates that pointers can also be used for bit fields. The program's Lines 9, 10, and 11 assign values to the three single-digit domains. (Note that the value assignment cannot exceed the permitted range of the bit field) The program outputs the content of the three fields in integer format in line 1. Row 3 sends the bit address of the bit field variable to the pointer variable pbit. Row 14th re-assigns a value to bit field A as a pointer and assigns it to 0. Row 15th uses the compound bitwise operator "& =", which is equivalent to 7 in the original value of pbit-> B = pbit-> B & 3-bit Domain B, the bitwise AND operation result of 3 is 3 (111 & 011 = 011, And the decimal value is 3 ). Similarly, the Code uses the compound bitwise operation "| =" in line 1, which is equivalent to pbit-> C = pbit-> C | 1 and the result is 15. The program output the values of the three fields in the pointer mode in Row 3.

 

The main purpose of bit domains is to compress storage. The general rules are as follows:
 
1) if the types of adjacent fields are the same, and the sum of the bit widths is smaller than the sizeof size of the type, the subsequent fields will be stored next to the previous field until they cannot be accommodated;
2) If the Field Types of adjacent bit fields are the same, but the sum of Bit Width is greater than the sizeof size of the type, the subsequent fields start from the new storage unit, its offset is an integer multiple of its type;
3) if the types of adjacent bit field are different, the implementations of each compiler are different. vc6 adopts the non-compression mode and Dev-C ++ adopts the compression mode;
4) do not compress fields that are interspersed with non-bit fields;
5) the total size of the entire struct is an integer multiple of the size of the widest basic type.

 

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