Introduction to the development of Unity3d games

Source: Internet
Author: User

1, Unity3d a game engine, can be used to develop a lot of games.
To develop the game with Unity3d, we will first download a unity3d software. After downloading, download a crack patch so that it can be developed normally.


2, Unity3d can only open one project at a time.
(1) The more important object in Unity3d is the camera, the camera is the same as our eyes, with a camera, run the program, only to have the vision.
(2) The Unity3d defines some basic components, cubes, circles, cylinders, capsules, tablets, etc.
(3) Unity3d has hierarchy plate, project plate, scene plate, Inspector Plate. Please click "Dog planing Learning net" for more highlights.


Hierarchy Plate
Scene resource management. A resource can be made up of a number of scenarios, where the resources in the current scene are stored.


| Project section:
Project resource file management. All resources in the project are placed in this folder, corresponding to the assets folder in the project. In the resource file, it is best not to name in Chinese. There are many scenes, and several model materials, such as cube models.


SECNE PLATE:
Scene panel. Is that we edit the space of three-dimensional objects. Please click "Dog planing Learning net" for more highlights.


Inspector Plate:
Component Resources Panel. Components determine everything about the resource. With the list of components, there are three-dimensional objects, some columns of action and interaction.


3, Unity3d in the combination of keys.
(1) Press and hold the right mouse button to enter the flight mode. Hold down the right mouse button +w: forward, right mouse button +s: Back, right mouse button +a: Move to pan left, right mouse button +d: right translation; right mouse button +q: down; right mouse button +e: up. Press and hold the right mouse button to pan to control the field of view.
(2) Hold down the left mouse button +alt: can be rotated. Hold down the right mouse button +alt: You can push and pull, hold the middle of the mouse +alt, you can pan.
(3) F key: In scene resource management (hierarchy) The object is selected, then the mouse is placed in the scene, press the F key, you can quickly return to our view of the object.


4, a simple exercise
(1) A resource engineering document project has two scenes, plus a cube model footage.
(2) Through the practice, warm the above key combination. Familiar with the basic components of the Unity3d panel. Please click "Dog planing Learning net" for more highlights.
Basic, such as:






The directory structure in the Project Resource folder assets is:


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The catalog folder for the entire project is:


Introduction to the development of Unity3d games

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