Java heap, stack, stack differences

Source: Internet
Author: User

1. Stacks and heaps (heap) are places that Java uses to store data in RAM. Unlike C + +, Java automatically manages stacks and heaps, and programmers cannot directly set up stacks or heaps.

2. The advantage of the stack is that the access speed is faster than the heap, second only to the registers directly in the CPU. However, the disadvantage is that the size and lifetime of the data in the stack must be deterministic and inflexible. In addition, the stack data can be shared, see 3rd. The advantage of the heap is that the memory size can be allocated dynamically, and the lifetime does not have to tell the compiler beforehand that the Java garbage collector automatically collects the data that is no longer in use. However, the disadvantage is that the access speed is slower due to the dynamic allocation of memory at run time.

3. There are two kinds of data types in Java.

One is the basic type (primitive types), a total of 8 kinds, namely int, short, long, byte, float, double, Boolean, char (note, and no basic type of string). The definition of this type is through such as int a = 3; Long B = 255L; the form to be defined, called an automatic variable. It is worth noting that the automatic variable is a literal value, not an instance of a class, that is not a reference to a class, there is no class here. such as int a = 3; Here A is a reference to the int type, pointing to the literal value of 3. The data of these literals, due to the size of the known, the lifetime of the known (these values are fixed in a program block, the program block exits, the field value disappears), for the sake of speed, it exists in the stack.

In addition, the stack has a very important particularity, is that there is data in the stack can be shared. Let's say we define both:

int a = 3;
int b = 3;

The compiler processes int a = 3 First, it creates a reference to a variable in the stack, and then looks for an address with a literal value of 3, finds an address that holds the literal value of 3, and then points A to the address of 3. then the int b = 3 is processed, and after the reference variable of B is created, B is pointed directly to the address of 3 because there are already 3 literals in the stack. In this case, A and B both point to 3.

It is particularly important to note that the reference to this literal is different from the reference to the class object. Assuming that a reference to two class objects points to an object at the same time, if an object reference variable modifies the internal state of the object, then another object reference variable will immediately reflect that change. Conversely, modifying its value by a reference to a literal value does not result in another case where a reference to that literal is changed. As in the example above, we define the value of a and B and then make a=4; then B will not be equal to 4 or equal to 3. Inside the compiler, when it encounters A=4, it will re-search the stack for a literal value of 4, and if not, re-open the value of the address 4, and if so, point a directly at the address. Therefore the change of a value does not affect the value of B.

The other is the wrapper class data, such as Integer, String, double, and so on, the corresponding basic data types are wrapped up class. These classes of data all exist in the heap, and Java uses the new () statement to tell the compiler that it is dynamically created as needed at run time, so it is more flexible, but the disadvantage is that it takes more time. 4. String is a special wrapper class data. That is, it can be created in the form of string str = new String ("abc"), or in the form of string str = "abc" (In contrast, before JDK 5.0, you have never seen an expression of integer i = 3; because class and literal literals are not can be generic except for string. In JDK 5.0, this expression is possible! Because the compiler is converting the integer i = new Integer (3) in the background. The former is the process of creating a canonical class, that is, in Java, everything is an object, and the object is an instance of the class, all created in the form of new (). Some classes in Java, such as the DateFormat class, can return a newly created class through the class's getinstance () method, which seems to violate this principle. actually otherwise The class uses a singleton pattern to return an instance of the class, except that the instance is created inside the class through new (), and getinstance () hides this detail from the outside. So why is the case in string str = "abc", not created by new (), a violation of the above principle? Not really.

5. About the internal work of string str = "abc". Inside Java, this statement is translated into the following steps:

(1) First define an object reference variable named str to the String class: String str;

(2) in the stack to find whether there is a value of "ABC" address, if not, then open a store with a literal "ABC" address, then create a new String Class object O, and the string value of O point to the address, and in the stack next to this address note the referenced object o. If you already have an address with a value of "ABC", look for the object o and return the address of O.

(3) Point Str to the address of the object o.

It is important to note that the string values in the generic string class are directly stored values. But like string str = "abc"; In this case, the string value is a reference to the data in the existing stack!

To better illustrate this problem, we can verify it by following several code.

String str1 = "abc";
String str2 = "abc";
System.out.println (STR1==STR2); True

Note that we do not use Str1.equals (STR2) in this way, as this will compare the values of two strings for equality. = = number, as described in the JDK, returns true only if two references point to the same object. And what we're looking at here is whether str1 and str2 all point to the same object.
The result shows that the JVM created two references str1 and str2, but only one object was created, and two references pointed to the object.

Let's go further and change the above code to:

String str1 = "abc";
String str2 = "abc";
str1 = "BCD";
System.out.println (str1 + "," + str2); BCD, ABC
System.out.println (STR1==STR2); False

This means that the change in the assignment has led to a change in the class object reference, and str1 points to another new object! And str2 still points to the original object. In the example above, when we change the value of str1 to "BCD", the JVM discovers that there is no address for that value in the stack, opens up this address and creates a new object whose string value points to the address.

In fact, the string class is designed to be immutable (immutable) classes. If you want to change its value, yes, but the JVM silently creates a new object at run time based on the new value, and then returns the address of the object to the reference of the original class. This creation process is entirely automatic, but it takes up more time. In the environment that is more sensitive to time requirements, it will have some adverse effects.

Then modify the original code:

String str1 = "abc";
String str2 = "abc";

str1 = "BCD";

String STR3 = str1;
System.out.println (STR3); Bcd

String STR4 = "BCD";
System.out.println (str1 = = STR4); True

STR3 a reference to this object points directly to the object that str1 points to (note that STR3 does not create a new object). When str1 changes its value, it creates a reference str4 of string and points to the new object created by str1 modifying the value. It can be found that this time STR4 also did not create a new object, thereby re-sharing the data in the stack.

Let's look at the following code again.

String str1 = new String ("abc");
String str2 = "abc";
System.out.println (STR1==STR2); False

Two references were created. Two objects were created. Two references point to a different two objects, respectively.

String str1 = "abc";
String str2 = new String ("abc");
System.out.println (STR1==STR2); False

Two references were created. Two objects were created. Two references point to a different two objects, respectively.

The above two code shows that as long as new () is used to create the object, it is created in the heap, and its string is stored separately, even if the data in the stack is the same, it is not shared with the data in the stack.

6. The value of the data type wrapper class cannot be modified. Not only the value of the string class cannot be modified, but all data type wrapper classes cannot change their internal values.

7. CONCLUSIONS AND RECOMMENDATIONS:

(1) When we use a format definition class such as String str = "ABC", we always want to think of course that we created the object str of the String class. Worry about traps! The object may not have been created! The only certainty is that a reference to the string class was created. As to whether the reference is pointing to a new object, it must be considered in terms of context, unless you create a new object with a prominent way through the new () method. Therefore, it is more accurate to say that we have created a reference variable to the object of the String class str, which refers to a variable that points to a string class with the value "ABC". Being aware of this is helpful in troubleshooting bugs that are difficult to find in a program.

(2) The use of string str = "abc", in a way that can improve the speed of the program to a certain extent, because the JVM will automatically based on the actual data in the stack to determine whether it is necessary to create a new object. In the case of string str = new String ("abc"), the code creates a new object in the heap, regardless of whether the string value is equal or not, and it is necessary to create a new object, thereby aggravating the burden of the program. This idea should be the idea of the meta-mode, but it is not known whether the internal JDK implements this pattern.

(3) Use the Equals () method when comparing the values in the wrapper class, and use the = = when testing whether the references to the two wrapper classes point to the same object.

(4) Because of the immutable nature of the string class, you should consider using the StringBuffer class when the string variable needs to change its value frequently to improve program efficiency.

/////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////

Stack: is an advanced data structure, usually used to hold parameters in a method (function), local variables.
In Java, all base types and reference types are stored in the stack. The data in the stack is typically in the current scopes (that is, by {...} Area).

Heap: is a dynamically requested memory space (the list that records the free memory space is maintained by the operating system), and the memory space generated by the malloc statement in C is in the heap.
In Java, all objects constructed with new XXX () are stored in the heap, and the object is automatically destroyed when the garbage collector detects that an object is not referenced. So, theoretically, there is no limit to the living space of an object in Java, so long as a reference type points to it, it can be used anywhere.

In Java, there are six different places where data can be stored:
1. Register (Register). This is the fastest storage area because it is located in a different location from the other store-the inside of the processor. However, the number of registers is extremely limited, so the registers are allocated by the compiler on demand. You cannot directly control or feel any sign of register presence in the program.
2. Stacks (Stack). is located in Universal RAM, but it can be supported from the processor with its "stack pointer". If the stack pointer moves down, the new memory is allocated, and if you move up, the memory is freed. This is a fast and efficient method of allocating storage, second only to registers. When you create a program, the Java compiler must know the exact size and lifecycle of all the data stored in the stack, because it must generate the appropriate code to move the stack pointer up and down. This constraint limits the flexibility of the program, so while some Java data is stored on the stack-especially object references-the Java object does not store it.
3. Heap. A universal memory pool (also available in RAM) for storing so Java objects. The benefit of a heap that differs from the stack is that the compiler does not need to know how many storage areas to allocate from the heap, or how long the stored data survives in the heap. Therefore, there is great flexibility in allocating storage in the heap. When you need to create an object, you only need new to write a simple line of code, and when you execute this line of code, it will be automatically stored in the heap allocation. Of course, for this flexibility you have to pay the code accordingly. Storage allocation with heaps takes more time than storage storage with the stack.
4. Static storage (storage). "Static" here means "in a fixed position". The data stored in the static store that persists while the program is running. You can use the keyword static to identify a particular element of an object that is static, but the Java object itself never resides in a static storage space.
5. Constant storage (constant storage). Constant values are usually stored directly inside the program code, and it is safe to do so because they are never changed. Sometimes, in an embedded system, the constants themselves are separated from the rest, so in this case, you can choose to place them in ROM
6. Non-RAM storage. If the data is completely outside of the program, it can be free from any control of the program and can exist when the program is not running.
As far as speed is concerned, there are the following relationships:
Registers < Stacks < Heaps < other

"Thinking in Java" from the above phrase

Here, the main point is the heap-to-stack relationship:

Heap: Heap is heap, which is called dynamic memory, where memory can be reclaimed when it is not needed to allocate to new memory requests, and its in-memory data is unordered, that is, the allocated and subsequently allocated memory does not have any necessary positional relationships, and can be released without sequencing. It is generally freely allocated by the user, and malloc allocates the heap, which needs to be released manually.

stack: is stack. is actually onlyThere is an out-of-the-box queue, that is, last-in, first-out, and the first allocated memory must be released. Generally, by the system automatically allocated, storing the parameters value of the function, local variables, etc., automatically cleared.

Also, the heap is global, the stack is a small block when each function enters, the function returns when it is released, static and global variables, new variables are placed in the heap, local variables on the stack, so the function returns, the local variables are all gone.

In fact, in practice, stacks are used to store calls to methods. The pair is used for the storage of the object.

The basic types in Java, in fact, need special treatment. Because, in Java, objects created with new are stored in the heap, it is often not very effective to create a small, simple variable, such as a basic type, with new. Therefore, in Java, for these types, the same methods as C and C + + are used. That is, instead of creating a new, you create an "automatic" variable that is not a "reference". This variable has its "value" and is placed on the stack, making it more efficient.
Because the foundation is poor, so the face of the problem is very low

Introduction of the problem:

Question one:

String str1 = "abc";
String str2 = "abc";
System.out.println (STR1==STR2); True

Question two:

String str1 =new string ("abc");
String str2 =new string ("abc");
System.out.println (STR1==STR2); False

Question three:

String S1 = "Ja";
String s2 = "va";
String s3 = "Java";
String S4 = s1 + s2;
System.out.println (s3 = = S4);//false
System.out.println (S3.equals (S4));//true

Because of the above problems let me vague, so I specifically collected some information about the allocation of Java memory, the following is the net pick:

Heap and Stack in Java
Java divides memory into two types: one is stack memory, and the other is heap memory.

Some of the basic types of variables and object reference variables defined in the function are allocated in the stack memory of the function.

When a variable is defined in a block of code, Java allocates a memory space for the variable in the stack, and when the scope of the variable is exceeded, Java automatically frees the memory space allocated for that variable, which can be used immediately by another.

Heap memory is used to hold objects and arrays created by new.

The memory allocated in the heap is managed by the automatic garbage collector of the Java Virtual machine.

After generating an array or an object in the heap, you can also define a special variable in the stack that is equal to the first address of the array or object in the heap memory, and this variable in the stack becomes the reference variable of the array or object.

A reference variable is a name that is an array or an object, and you can use reference variables from the stack to access the arrays or objects in the heap later in your program.

In particular, say:
Stacks and heaps are places that Java uses to store data in RAM. Unlike C + +, Java automatically manages stacks and heaps, and programmers cannot directly set up stacks or heaps.
The Java heap is a run-time data area in which objects allocate space. These objects are established through directives such as new, NewArray, Anewarray, and Multianewarray, and they do not require program code to be explicitly released. Heap is responsible for garbage collection, the advantage of the heap is the ability to dynamically allocate memory size, the lifetime does not have to tell the compiler beforehand, because it is at runtime to allocate memory dynamically, Java garbage collector will automatically take away these no longer use data. However, the disadvantage is that the access speed is slower due to the dynamic allocation of memory at run time.
The advantage of the stack is that the access speed is faster than the heap, after the register, the stack data can be shared. However, the disadvantage is that the size and lifetime of the data in the stack must be deterministic and inflexible. The stack mainly contains some basic types of variables (, int, short, long, byte, float, double, Boolean, char) and object handle.
Stack has a very important particularity, is that there is data in the stack can be shared. Let's say we define both:
int a = 3;
int b = 3;
The compiler processes int a = 3 First, it creates a reference to a variable in the stack, and then finds out if there is a value of 3 in the stack, and if it does not, it stores the 3 in and then points a to 3. then the int b = 3 is processed, and after the reference variable of B is created, because there are already 3 values in the stack, B points directly to 3. In this case, A and B both point to 3. At this point, if you make a=4 again, then the compiler will re-search the stack for 4 values, if not, then store 4 in, and a point to 4; Therefore the change of a value does not affect the value of B. It is important to note that this sharing of data with two object references also points to an object where this share is different, because the modification of a does not affect B, which is done by the compiler, which facilitates space saving. An object reference variable modifies the internal state of the object, affecting another object reference variable.

String is a special wrapper class data. Can be used:
String str = new String ("abc");
String str = "ABC";
Two forms, the first is to create new objects with new (), which is stored in the heap. A new object is created each time the call is made.
The second is to create an object reference to the string class in the stack str, and then find whether there is no "ABC" in the stack, if not, put "ABC" into the stack, and make str point to "ABC", if there is already "ABC" directly to the "ABC" Str.

Use the Equals () method when comparing values within a class, and when testing two wrapper classes for reference to the same object, use = =, the following example illustrates the above theory.
String str1 = "abc";
String str2 = "abc";
System.out.println (STR1==STR2); True
You can see that str1 and str2 are pointing to the same object.

String str1 =new string ("abc");
String str2 =new string ("abc");
System.out.println (STR1==STR2); False
The new method is to generate different objects. Each time one is generated.
So the second way to create multiple "abc" strings, in memory in fact there is only one object. This writing is advantageous and saves memory space. At the same time it can improve the speed of the program to some extent, because the JVM will automatically determine whether it is necessary to create new objects based on the actual data in the stack. In the case of string str = new String ("abc"), the code creates a new object in the heap, regardless of whether the string value is equal or not, and it is necessary to create a new object, thereby aggravating the burden of the program.
On the other hand, it is important to note that when you define a class using a format such as String str = "ABC", you always want to assume, of course, that the object that created the string class is Str. Worry about traps! The object may not have been created! Instead, it might just point to an object that was previously created. Only through the new () method can you guarantee that a new object is created each time. Because of the immutable nature of the string class, you should consider using the StringBuffer class to improve program efficiency when a string variable needs to change its value frequently.

Java heap, stack, stack differences

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