Kbenginehomepage
http://www.kbengine.org
Releases
sources : https://github.com/kbengine/kbengine/releases binarys : https://sourceforge.net/projects/kbengine/files/
Demo sources
unity3d : https://github.com/kbengine/kbengine_unity3d_demo/releasesunity3d : https://github.com/kbengine/kbengine_unity3d_warring/releasesogre : https://github.com/kbengine/kbengine_ogre_demo/releaseshtml5 : https://github.com/kbengine/kbengine_html5_demo/releases
Docs
docs : http://www.kbengine.org/docs/API : https://github.com/kbengine/kbengine/tree/master/docs
Support
Email : kbesrv?gmail.comMaillist : https://groups.google.com/d/forum/kbengine_maillist
QQ Communication Group
16535321
What is Kbengine?
An open source MMOG server engine, Through a simple protocol, clients and server communications would be very simple. The Kbengine-plugins quick combine with (Unity3d, OGRE, Cocos2d-x, HTML5, etc) to form a complete client.
Engine framework written using C + +, game logic layer using Python (support the hotfix), developers does not need to Re-implem ent Some common server-side technology,allows developers to concentrate on the game logic development, quickly create a VA Riety of games.
(Frequently asked Load-limit, Kbengine is designed to being multi-process distributed dynamic load Balancing scheme, in Theor Y need to expand hardware can increase load-limit, the single machine load-limit depends on complexity of logic of th e game itself.)
What is Kbengine?
An open-source game server engine that uses a simple convention protocol to enable clients to interact with the server, using the Kbengine plug-in to quickly integrate with (Unity3d, OGRE, Cocos2d-x, HTML5, and so on) technologies to form a complete client.
The server-side framework is written in C + +, the game logic layer uses Python (Hot update support), developers do not need to repeatedly implement some of the game server common underlying technology, will focus on the game development level, and quickly create a variety of online games.
(often asked about the load limit, kbengine the underlying architecture is designed as a multi-process distributed dynamic load Balancing scheme, in theory only need to constantly expand the hardware can continue to increase the load limit, the single machine's load limit depends on the complexity of the game logic itself.) )
Http://www.kbengine.org/assets/other/kbengine_api.chm
Kbengine Script Programming API