Recently, it was suggested that the go counting rule of "Block header and sub-" should be restored, which is called "recording the active sub-system ". That is to say, each piece of chess requires at least two bits, so it cannot be filled in, so it is not included in the local place. I thought for a moment that such a rule still makes sense. Its main benefit is its completeness of Go rules.
The so-called "completeness" is a kind of rule that can handle the situations that may occur, and the processing results will not change due to factors such as time, location, and subjective thinking.The processing results for the same situation are completely objective and unchanged. However, the current go rules are incomplete. The most typical situation is that some officials on both sides have not completed the rule. How can they determine the outcome? You will say that this is a very low-level error and will not occur, but as the completeness of the rules, you must provide a way to deal with this situation.
Therefore, if the rule is changed to "calculate the number of faces on both sides in the final stage", this situation can be solved. Note that it is to calculate the Child number, whether it is a live child or a dead child. Therefore, before the final game, both parties will consciously pick up the other party's dead child and fill in the child in their own air. The essence is "Block header and sub ". In this way, such rules can still be handled even if there are officials on both sides. However, the "not to mention three targets" and "single robbery will be stuck" rules in Japanese rules also automatically become meaningless.
Of course, this kind of rule also has a disadvantage, that is, the final situation is too troublesome. However, in my opinion, this provision is appropriate from the perspective of aesthetics.