Photoshop adds scattered light fragments to the shoes

Source: Internet
Author: User
Tags mixed

The focus of the tutorial is the production of granular parts. The author used two sets of brushes, first of all the small particles near the shoe, with the brush after a few copies of several layers, with the layer style plus light-emitting, and layer overlay to increase the luminous effect, and then a group of larger particles, the production method is similar. After the particles are done, you need to use a mask to control the shading.

Final effect

< small map view big picture >

1, New 1200 * 750 pixels, resolution of 72 of the canvas, background filled with black.

2, open the shoe material to pull out the shoes, drag in, and then dig out the soles of the part.

3, pull out, and then copy more than one layer fill color: #1db8ff, and then with Gaussian blur to give must be blurred, not too big, the specific value of their own grasp. The following diagram changes the blending mode and opacity.

4, pull out the arrow refers to the Ant line part of the hair glow.

5, after the dig out.

6, style.

7, pick and choose the Ant Line section, new more than 2 layer fill color: #00a5ff.

8, fill the 2 images respectively with Gaussian blur, the value of their own grasp. (Recommended between 3~5 pixels).

9, pick and choose the logo, a new layer of fill color: #00a4ff. Then give a certain Gaussian blur.

10, the following is mixed mode and opacity.

11, pick and choose the blue part of the shoes, create more than one layer fill color: #4debf7, here we recommend Gaussian Blur 1-2 pixels.

12, Mixed mode part.

13, now the light-emitting part has been done, look at the effect of how (remember to create a number of groups to the light-emitting part of the induction, good habits can make it easy to find each layer).

14, the shoe part has already disposed of, now makes the fluorescence dispersion the effect, newly creates the document which the following picture shows.

15, with a pen to draw the following approximate appearance: (click: Edit--Define brush preset).

16, do a good brush, select the Brush tool, click the brush preset, and then find just made that brush. The exact values are as follows (you don't have to follow my values to be flexible and use the truth).

17, the numerical setting is finished, and then the following drawing outlines the approximate outline.

18, after painting, copy one more layer, to Tokung faint. Here are the 2 layers that I've painted, and I'll name them respectively.

19, the pattern of astigmatism.

20. The blending mode and style of astigmatism light and faint.

21, after finishing remember to create a number of groups into. Now make the larger astigmatism, still the brush preset.

Classification:

    • PS Getting Started Tutorial

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