Photoshop image synthesis: A surreal world illustration

Source: Internet
Author: User
Tags copy trim

Look at the effect chart

Details

Step 1

Let's create a new file with a size of 1500*1300px. The working size is slightly larger than the final output and the overall detail is better displayed. In the Layers panel, add the first adjustment layer-the solid color, and select the color #7cb8cc. Name it "background color".

Use the Ellipse tool (U) to draw an ellipse in the center (make sure it is set to a shape layer). Fill it with a color #4e412d. Name this layer "top".

Copy the ellipse layer, now select the copy layer below the original ellipse layer, and change its color to red. Using the Move tool (V), click Alt to press the DOWN ARROW key 10 or 20 times to copy the move layer. This will create a nice 3D shape. Then press CTRL + E to merge all the red shapes and name the merged layer as "bottom".

Step 2

Now download one of the textures for concrete textures (alas. charges) and drag it to the file. Place it above the top layer and press CTRL + ALT + G to use the trim mask. Then press CTRL + T > Twist and adjust the texture angle to make it our ground.

Create another adjustment layer-curve above the texture. Click CTRL + ALT + G to use the trim mask. Remove visible layer masks, go to layer > Layer mask > Hide all. Press the figure to adjust the curve and apply a soft white brush to the mask. Smear in the middle of the ground to create an effect.

Next add another adjustment layer-the color scale. Click CTRL + ALT + G to use the trim mask. To deepen the texture, use the values shown in the following illustration.

Next, add a gradient map to the color from #231d18 to #f3d949. Press CTRL + ALT + G to use the trim mask. Set this layer of blending mode to soft light, opacity to 20 ~ 30%. Finally, you can add a color balance and a little more yellow.

Step 3

Next, open a texture in the textures and drag it to your work area. Put it exactly above the "bottom" layer, press CTRL + ALT + G to use the trim mask.

Textures should be automatically "entered" into the layer, as shown below. Then press CTRL + T > bend to create the edges of the ground.

Continue to add this texture to the "bottom" layer, each using a clipping mask. Not every texture has to match the previous one. You need to use the Eraser tool or clone stamp to make the appropriate connection.

Step 4

OK, when you're done, the edge of the ground should look like the picture below.

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