PS quickly synthesize super cool particle scattering effects

Source: Internet
Author: User

Triple friends Everyone good, this PS photos of the rapid synthesis of cool particles flying effect, the tutorial is also I have just learned that the production is not very difficult. Recommended to come with the triple friends to share, study together, first look at the final effect of the picture bar:

Above the splash effect diagram is also very simple to make: the main object with the background separation, and then use the mask, splash brush, etc. for the object to Polish, the image for deformation processing, or to achieve the kind of effect you want.

First, prepare the material

1, Splash Brush

2, the main character image

Separating the subject from the background

1, first use PS to open the image of the main characters, this should be the background of the layer into a normal layer, layer below to build a transparent background layer.

2, the main object from the background "pull" out, this and ordinary way to the back is the same. According to the different subject and background of the relationship, we choose the right way to pull the map. Because the background and the model in the body part of the color relationship is not very clear, so here I use the pen tool to pull the picture. And the part of the hair because it will be relatively complex, so I will put the hair to further improve the next step, here is roughly to dig out a contour can.

3. When you convert the pen path to a selection, the model is pulled out, and you can copy it to the new layer. Remove the contour part of the model in the original layer.

4, hair silk has been the technical difficulties of PS, the test is also your patience and meticulous. In this case, I used the channel to pick out the background colors left in my hair. This process is not fixed, sometimes we choose different ways according to the different characteristics of the picture. I am here to provide the way I have used to leave you as a reference.

First of all, I entered the channel panel to see which channel under which the black and white is the most distinct, that is, hair and background color is the biggest difference between the channel. After selecting the channel, copy the Channel One layer. Select the copied channel layer, and then open the image > adjust > Levels command, moving the slider to make black change black, white whiter.

When you select the copied blue channel layer, click the "CTRL" key to bring up the selection. If the hair you want to pull out is black enough, it will appear in the constituency. Next, go back to the layers panel, keep the selection unchanged, select the layer of the body that we originally pulled out, and then "Ctrl+j" to copy the new layer. The selection is judged, leaving the hair we want, and removing the background color.

Although the background color is gone, we can also see the other parts of the character are missing. Then, go back to the previous model's layer and add a mask to the layer. Remove the portion of the hair with a black brush. Gently with a large and soft brush in the hair tail and other background-color sweep, so that the hair can be perfectly ready to come out.

Do you think it is very convenient to use the channel to pull the map? We'll talk about it in detail, but we won't go into it. At this point, we can move the characters to the right of the screen.

5, open the background layer, we can see a very large to be pulled out of the model left blank, how to deal with this blank? Here I am, using the Lasso tool to select this blank. Then go to edit > Fill, and in the Fill Panel's use options, select content recognition. At this point, the entire gap is naturally tiled according to the background. This is a very smart option and you can consider using it when filling gaps.

Here, we have successfully completed the separation of the subject from the background.

Third, the main body of variation

Yes, let's begin to learn how to do some deformation processing of the subject. Here to Deform is the left part of the main body, then we can first copy the main layer, select and click "Ctrl+j", you will see in my layer board has two layers: "People" and "people copy"

Then let's select the "People" layer, open "filter > liquefaction", in the liquefaction panel, the default "forward deformation tool", the brush size is 800, the pressure is 100, the character's left part of the deformation stretch.

Below we add a black mask for the "People" layer (press ALT while clicking on the Add Mask button under the Layers panel) and add a white mask to the "People copy" layer (the Add Mask button below the Level Panel directly). At this time, a lot of children's shoes have questions, why do this? Please think about it, we have two layers here, one is a deformed layer, it is obviously used to do the splash out of the best, another to maintain the prototype, of course, it also needs some small effect modification. So when we combine this two layers, we can make this splash effect.

Four, the use of brush

In any case, keep in mind how the mask is used. Black for deletion, and White can make it a prototype. Use your favorite splash brush, then on the white mask, select the black brush smear. The principle of smearing should be noted:

1, in black and white two masks are used preferably the same brush, the direction of the brush is best to keep the same. 2, the brush can be adjusted according to your object size and angle. 3, Splash brush should be careful to use the tail of the brush to smear, the effect will be more finely and obviously, if the brush larger, the details will be more coarse. 4, repeated smear, to find a good feeling, if you feel dissatisfied can be restarted, the mask flexibility is very large.

At this time, our picture effect came out. The picture is also dynamic.

Postscript

Brush and mask use each other, creating thousands of effects, if the final effect of the brush is still not satisfied, you can continue to add the mask increase or decrease the effect of the brush. Master this creative thinking, any future splash effect is also a cinch. A lot of practice, can really grasp oh ~

Category:
    • PS Image Processing

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