"Cocos2d-x" early adopters Cocos Code IDE (constantly updated)

Source: Internet
Author: User
Tags windows x86

The Cocos Code IDE is an Eclipse-based, cross-platform IDE designed specifically for cocos2d Lua & JS developers through this tool. You can easily create the game project, write and debug code, real-time view of the changes in the effect of the Code, and finally published directly into a shelf-ready installation package. The first alpha version number is currently being released, and we are confident that it will be the development artifact for many X-man.

Implemented features (1.0-alpha):

    • Simple to create cocos2d Lua & JS Project
    • Provides hints for cocos2d Lua & JS Code
    • Ability to easily debug code on Ios/mac/android/windows platforms, including ios/android devices and simulators
    • No need for lengthy native compilation to execute game code
    • No need to restart the game to see the modified effect after saving the code

Features that are not implemented (1.0-ALPHA):

    • Package project into a ipa/apk
    • Integrates with existing editors (such as cocostudio, etc.)

Features that are not supported

    • The Code IDE is designed for scripting languages such as Lua and Javascript, and does not support or intend to support other languages such as C + +
Download
Platform Full test version number main station download (slower in China) domestic Mirror (faster)
Mac OS X 10.9 Mac OS X 64 Mac OS X 64
Windows Win7 Windows x86 64Bit, Windows x86 32Bit Windows x86 64Bit, Windows x86 32Bit
How to install basic requirements
    • Install the JRE. Assuming you are using MAC OS X 10.9, you may need to install this Apple change version number.
    • Install Python, preferably the 2.7 version number.

    • Develop Cocos Lua binding game Download the Cocos2d-x 3.0RC0-based version (master download (slower domestic) | domestic mirror (faster))
    • Develop Cocos JS binding game Download the COCOS2D-JS Alpha-based version (master download (slower domestic) | domestic mirror (faster))
Additional requirements
  • If you want to debug on IOS Simulator, you need to

    Make sure IOS Simulator is installed on your MAC

  • If you want to debug on an Android device, you need to

    Installing the Android SDK

  • Let's say you want to customize your runtime. You need to:

    target platform tool
    Mac OS X/ios XCode
    Windows VS2012 or higher version number
    Android NDK, ANT

specific steps to create a project: http://blog.csdn.net/cabxyz/article/details/22085637

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"Cocos2d-x" early adopters Cocos Code IDE (constantly updated)

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