"Invert" Development log 02: Game Style stereotypes

Source: Internet
Author: User

Disclaimer: The following "God of Light", "Valiant hearts:the great War", "Angry Birds 2" game are all from their App Store preview map, the copyright belongs to the respective developers.

When I want to determine what a game should look like, I first try to ask myself the question: what kind of feeling do I want this game to give people? My answer is this: a sunny afternoon in early spring, walking in a clean campus, a breeze blowing, refreshing, and become that breeze, is the ultimate goal of this game. So I gave this game to the shape of the 2D screen-based, supplemented by the effects of the effect of the particle-style dot. It may not be clear to say so, but let's take a look at some of the Masters ' works.

The first is "Valiant hearts:the great War":

Pure 2D style, including shadows and smoke. Each frame in the game is a cartoon, and the whole game is like a comic book that can be interacted with.

Then the light of God:

Full 3D style, including all materials, particles and shader. The final effect is subtle and shiny, like a wonderland.

Undoubtedly, these two styles are very mature and excellent, but they are not much like I want to look. I put this game as a mild casual game, development time does not want to drag too long, so the pure 3D style is obviously not appropriate, but compared to pure, I want to show more layers of sense.

I tried to find a less well-known example, but finally found that I had to take "Angry Birds 2" to say:

The material, 3D style of special effects, if the combination is good, and will not be neither nondescript, but will appear to be both relaxed and not so monotonous. So "Angry Birds 2" is the screen benchmark for this game.

But the sound part cannot be like "Angry Birds 2", its music and sound effects tend to be cheerful and interesting, and I want to be soothing and fresh. I can think of the most close to the "Paladin biography" episode of "Mo Lost Forget" (http://music.baidu.com/song/s/62061fd3a20856303a0e), of course, is different, but it is probably the path.

Finish the training and begin to enter the detailed design.

Invert Development Log 02: Game Style Training

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