Chapter |
Content |
Sign |
Unity3d actual Combat Technology Second Edition Video tutorial (intermediate article) |
1. Game Engine History |
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2.Unity history |
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3.3D Graphics and essential components |
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4. Core class _gameobject Class |
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5. Core class _monobehaviour Class _ Script life cycle |
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6.Unity Pseudo-Multithreading research experiment |
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7. Core class _time Class |
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8. Scenario asynchronous loading and input manager explanation |
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9. Map type |
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10. Two-dimensional mapping experiment |
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11. Cube Map |
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12. Video Map |
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13. Render the Map |
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14. Graphics _ Material |
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15. Graphics _ Shader |
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16.Unity Editor Menu Learning |
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17. Physics Simulation _ Hinge Joint |
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18. Physics Simulation _ Spring and fixed joint |
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19. Physics Simulation _ Persona Simulation |
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20. Physics Simulation _ Fabric Simulation |
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21.Mecanim System _ Create aliases |
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22.Mecanim System _ Create animation state machine |
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23.Mecanim System complete Basic animation effect |
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24.Mecanim System _ Fusion technique a |
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25.Mecanim System _ Fusion Technique B |
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26.Mecanim System _ Fusion Technique C |
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27.Mecanim System _ Animation layer and body mask |
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28.Mecanim System _ Animation multiplexing |
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29.Mecanim System _ Reverse Dynamics _ik |
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30. Particle System _ Important attribute Introduction |
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31. Example of making a particle system flame |
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32. Navigation Grid Pathfinding _ Basic pathfinding |
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33. Navigation Grid Pathfinding _ High and low Seek road |
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34. Navigation Grid pathfinding _offmeshlink components |
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35. Navigation Grid pathfinding _ Hierarchical navigation |
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36. Navigation Grid Pathfinding _ Navigation roadblock components |
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37. Navigation Grid Pathfinding _ Navigation pathfinding Example |
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38. Occlusion culling _ Automatic occlusion experiment |
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39. Occlusion culling _ Dynamic Object occlusion Experiment |
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40. Occlusion Culling _ Entrance occlusion experiment |
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41. Project Optimization _ Rendering Path |
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42. Project Optimization _ Project Script life cycle in depth |
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43. Project Optimization _profiler Detection Tool use |
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44. Project Optimization _ Project Optimization recommendations |
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45.Android Environment Configuration A |
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46.Android Environment Configuration B |
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47. Finger touch control a_ finger Mobile screen recognition |
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48. Finger touch control b_ finger Mobile screen recognition |
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49. Lighting Baking Technology A |
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50. Lighting Baking Technology B |
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51. Lighting Baking Technology C |
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52. Lighting Baking Technology D |
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