Screen coordinates (input.mouseposition) the knowledge points that need to be learned to translate UI coordinates
1: The bottom left corner of the screen coordinates is (0,0), the upper-right corner is (screen.width,screen.height)
2:ui coordinates the start position of the screen center point
Method 1
Vector2 uisize = canvas.GetComponent<RectTransform>().sizeDelta;//得到画布的尺寸 Vector2 screenpos = Input.mousePosition; Vector2 screenpos2; screenpos2.x = screenpos.x - (Screen.width / 2);//转换为以屏幕中心为原点的屏幕坐标 screenpos2.y = screenpos.y - (Screen.height / 2); Vector2 uipos;//UI坐标 uipos.x = screenpos2.x* (uisize.x / Screen.width);//转换后的屏幕坐标*画布与屏幕宽高比 uipos.y = screenpos2.y * ( uisize.y / Screen.height);
Method 2
Vector3 worldPos=Camera.main.ScreenToWorldPoint(Input.mousePosition);//屏幕坐标转换世界坐标 Vector2 uiPos = canvas.transform.InverseTransformPoint(worldPos);//世界坐标转换位本地坐标
Method 3
Vector2 uipos = Vector3.one;RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas.transform as RectTransform, Input.mousePosition, Camera.main, out uipos);//将屏幕空间点转换为RectTransform的局部空间中位于其矩形平面上的位置。//cam参数是与屏幕点关联的摄像机。对于Canvas中设置为Screen Space - Overlay模式的RectTransform,cam参数应为null。//当在提供PointerEventData对象的事件处理程序中使用ScreenPointToLocalPointInRectangle时,可以使用PointerEventData.enterEventData(用于悬停功能)或PointerEventData.pressEventCamera(用于单击功能)获取正确的摄像头。这将自动为给定事件使用正确的相机(或null)。
Screen coordinates (input.mouseposition) convert UI coordinates