Original address: SDL 2.0 Tutorial Index
welcome!
The following tutorials are designed to provide you with an introduction to game design and related concepts in SDL2.0 and C + +. In this tutorial, we assume that you have a certain degree of knowledge of C + +, at least the array, vector, control structure, function, and pointers.
If you find it difficult to understand the code in the tutorial, you can leave a message at the back of the tutorial, or grab a book to read on the list on StackOverflow.
If you want to view or download all the program code, you can find it on GitHub. But avoid copying and pasting!
SDL2.0 's documentation can now be found on the online wiki.
Tutorial directory:
Lesson 0:setting up SDL Section No. 0: Configuring the SDL
Lesson 1:hello world! Section First: Hello world!
Lesson 2:don ' t Put everything in main section two: Don't shove anything into main.
Lesson 3:sdl Extension Libraries section III: SDL Extension Library
Lesson 4:event Driven Programming Section fourth: Event-driven programming
Lesson 5:clipping Sprite Sheets Fifth: Clipping Wizard table
Lesson 6:true type Fonts with Sdl_ttf sixth: use Sdl_ttf to draw True Type font
Lesson 7:taking Advantage of Classes Seventh: making the best use of classes
Lesson 8:timers section Eighth: Timers
from:http://adolfans.github.io/sdltutorialcn/blog/2013/01/25/sdl-2-dot-0-tutorial-index/
SDL2.0 Tutorials Translations • Catalogue