Several points to note before developers of Unity games submit their products

Source: Internet
Author: User


The advent of the Dog planing Learning Network/APP store and Google Play has led to a new era for indie game developers, as well as a lot of eager friends in the country, but for those who are inexperienced or not yet in the classroom, there are many details that must be noticed besides creativity and enthusiasm. The following dog planing Learning Network will introduce you to a few things developers need to be aware of before submitting a product to the App Store.

1. Check the search keywords again

In Itunesconnect, the maximum length of information that can be associated with the APP store search function is 100 bytes. These 100-byte keywords actually have a great effect on how many users a product can attract.

Developers need to note that such as "game", "free" The key words in the red has been a blood-light hand tour of the market has already rotten street, how to grasp the characteristics of their products targeted settings to achieve higher efficiency. Also, developers can re-set the keyword every time they submit a product upgrade request, which is worth taking advantage of.

Before re-setting the key words, the developer can test the key words in the setting to see which keywords under the product comparison before, which key words under the product.

2. Check the classification again

The APP Store product classification is very rich, for the product after the launch of propaganda, or even brush the list will have a relatively large impact. In the case of the same position, the popular classification has the obvious advantage of large user traffic, the product can naturally be used to obtain more downloads, but the relative, popular classification on the competition is very fierce, want to always maintain a certain degree of exposure (maintained in a certain level) is not so easy.

But the popular classification although the user traffic is small, but the advantage lies in the product in this category to increase the cost is much less than the hot classification. Sometimes, the popular category of products do not even need to brush the list, there is a micro-broad v recommendation or what two times the creation of video can easily punch the list.

Each of the two paths have their own pros and cons, how to choose between the developer's propaganda strategy. The trick here is that the game products can be set up to 2 categories. One is the main category and the other can be selected according to the promotion and operation strategy.

The only thing to keep in mind is that, in that case, choosing a category that is completely unrelated to the product is likely to be rejected by Apple (such as setting the "Weather" category for "game").

3. There is still a chance to test before passing and on-line

After the application for the product has been approved by Apple, Ituneces Connect will give the developer a promo code (promotion code), which will be entered into the App Store to make the final test of their product as if it were a product on the shelf.

It is recommended that developers carefully confirm the acquisition of user data and pay function, after all, this is a key item that is directly related to product revenue and future adjustment direction.


Disclaimer: This document is from the "Dog Planing Learning Network" community, is the Netizen self-published Unity3d study articles, if there is any content violated your relevant interests, please communicate with the official, we will deal with the real-time.


Several points to note before developers of Unity games submit their products

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