Sharing QQ Farm's advanced practical skills

Source: Internet
Author: User
Sharing QQ Farm's advanced practical skills: QQ Farm is still playing an advanced game. During the upgrade and promotion process, you have to talk about the skills to make the upgrade faster. Next we will go from elementary to advanced, sharing QQ Farm's advanced practical skills. Basic knowledge 1. Daily friend experience is limited to 300 (including hitting mosquitoes, helping friends catch up with animals, and helping friends add grass)

Sharing QQ Farm's advanced practical skills: QQ Farm is still playing an advanced game. During the upgrade and promotion process, you have to talk about the skills to make the upgrade faster. Next we will go from elementary to advanced, sharing QQ Farm's advanced practical skills. Basic knowledge 1. Daily friend experience is limited to 300 (including hitting mosquitoes, helping friends catch up with animals, and helping friends add grass)

  Sharing QQ Farm advanced practical skills:

In the end, QQ Farm is still playing an advanced game. During the upgrade and promotion process, we have to talk about skills to make the upgrade faster. Next we will share the advanced practical skills of QQ Farm from elementary to advanced.

  Prerequisites

1. The daily experience of helping friends is limited to 300 (including hitting mosquitoes, helping friends catch up with animal production, and helping friends add grass)

2. 10 grasses 1 point experience

3. Get 5 points of experience to catch up with your animals, 2 points of experience to catch up with your friends, and 3 points to get friends. These two points of experience are included in the upper limit of 300 points of experience.
Therefore, it is recommended that the team set a delay of 1 minute to catch friends and animals, so as not to waste friends experience.

  Intermediate

1. Ideally, raising geese and sheep maximizes experience. (The premise is 24 hours, or someone helps catch animals in the middle of the night)

2. General trend: the higher the animal level, the lower the experience, and the higher the income, so do not expect a new high-level species to have a higher experience.

3. The so-called hourly experience, that is, the total experience divided by the total time. For example, an average of 127 yuan of experience in a 63-hour period is 2.02 yuan. If the purchase is not timely, the hourly experience is 127 & pide; 66 = 1.92 if the purchase is delayed for 3 hours. Therefore, maximizing experience is based on timeliness.

Exercise 1: if a friend raises five kangaroos and five peacocks, they are all hungry. The kangaroo cannot be produced at this time. During the production period, the peacock can be produced when it eats grass. How can we add grass?
A: add three grasses first. Kangaroo will not eat. Catch a peacock. Add 3 more grass and catch a peacock .......

Exercise 2: What are the consequences of delayed production? (Not hungry)
A: If the delay time is less than the buffer time, the impact will not be significant. If the buffer time is greater than the buffer time, the number of production times will be reduced. For example, if the production period of geese is 40 hours and the cycle is 7 hours, the buffer time is 40-5*7 = 5 hours, if the delay exceeds 5 hours, the number of production times decreases by 1, the delay is 12 hours, and the delay is reduced by 2 .......

Exercise 3: no shortage of money. What experience does it have? (Normal breeding)
A: A, 24 hours, or midnight, some people help catch up with animals, geese and sheep. B. sleeping in the middle of the night. No one helps you. It varies from person to person.

Small recommendation: mixed breeding of cattle and sheep + rabbit (suitable for high probability to catch their own animals)
Reason: strong periodicity and experience. Buy sheep at in the evening and get the sheep at in the end. Wait until to buy a cow, get the harvest at the last, buy a goat, and buy a rabbit at or every day. All production time of this method is within-24, avoiding the night. You can also keep raising sheep in the shed. the total time for three lambs is 8 days minus 3 hours, which has a certain periodicity. It was only once that the goat would be produced in the middle of the night, but it had little impact.

  Advanced

The so-called hunger therapy, that is, more than one chance of production at an increased cost of a short period of time through appropriate hunger.

Operation required:

1. First, you must know that an animal eats grass once every four hours. Therefore, each animal only eats grass once every four hours a day.
2. Hunger is not a waste of time during growth.
3. Hunger during the production period does not affect the next production time. The animals are still in hunger unless they are in production.
4. Hunger therapy is applicable to animals whose buffer time is close to the production interval, such as goat, buffer time 12, and production interval 12. Theoretically, hunger can be produced once more in one minute.

Operation Method:

Divide each day into six cycles, such as, and. Remember the time for buying an animal. The animal eats grass every four hours. Assume that the original farm is empty, and a sheep is bought at and a duck is bought at (now ). The grazing amount in a cycle is 3 + 3 = 6. Now we can add the pasture in the box to a multiple of six. For example, if there are 30, the grass can be eaten for five cycles. At the next day, the goat will be hungry for 10-30 minutes, add three grasses to make the goat eat. At, the duck will be hungry, and the duck will be hungry for 10-30 minutes, add 3 grass. Now we have achieved success. (Then add more grass. It is best to add the grass multiples of 6 to facilitate future breeding ). In the end, the animals will be produced once more when they should be harvested, and then the animals will be harvested in 10-30 minutes. This time depends on the first 10-30 minutes of ELE. Me. If you have n sheep and m ducks, the grazing amount in a cycle of 4 hours is 3 m + 3n. suppose m = 7 n = 9, and the grazing amount in a cycle is 48, the box can be added to a multiple of 48. If you don't want to make the duck hungry, feed 21 grass to make the goat eat after the goat is hungry, and then feed the multiples of 48 directly. You don't have to wait for the duck to be hungry.

Operation key:

1. Keep the goat and duck at the same time. (the time here is similar. You can buy 3 and wait for 10 seconds, and then buy 3)
2. Add grass to the grass according to the cycle.

The above is basically the experience and benefits that can be gained (sometimes stolen). For those who do not hook up at night, the experience is quite impressive. For friends who have poor money, is it attractive?

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