The Amazing ProgressBar Control (), amazingprogressbar
I haven't written a blog for a long time. I will first write an article today, and then I can write some more ~~~
Directly paste the original text, and no translation or personal explanation will be conducted, because the effect is COOL ~
The Amazing ProgressBar Control
A progress bar which displays progress as passage through a simple maze.
- Download AmazingProgressBar_111_Demo.zip
- Download AmazingProgressBar_111_Library.zip
- Download AmazingProgressBar_111_Source.zip
Introduction
This is release 1.1.1 of the library. The. csproj files wereConverted for use in Visual Studio 2013, and the help filesWere updated to work with the latest release of Sandcastle Help File Builder (2014.5.31.0 ).
TheAmazingProgressBar
Class is a drop-in replacement for the. NET 2.0ProgressBar
Control, which displays progress as passage through a simple maze.
Allpublic
Andprotected
Classes, methods, and properties are fully encoded ented using standard C # XML documentation comments. the project has des an HTML help file. refer to the Overview section in the help file for more details on using the class.
The library download nodes des:
AmazingProgressBar. dll |
Class library |
AmazingProgressBar. chm |
Help file |
The demo download nodes des the above files, as well:
Amazingassumer.exe |
Sample program for experimenting with the various properties of the control. |
AmazingExamples.exe |
Sample program displaying a varietyAmazingProgressBar Examples. |
The source download nodes the source for all of the above programs, as well as the necessary files for building the help file.
Compatibility with Other. NET Framework Versions
The AmazingProgressBar library is compiled using. NET Framework version 2.0. to confirm that there were no issues with other framework versions, the compiled library was used by an application which was compiled, in turn, under. NET Framework versions 3.0, 3.5, 4.0, and 4.5. the AmazingProgressBar functioned properly with all of them.
Background
One day, while waiting for a long computational task to complete, I realized just how uninteresting the standard progress bar is. there had to be something more entertaining than a colored bar creeping slowly loading ss the screen. after thinking about the problem for a while, I hit upon the idea of a progress bar which winds through a maze. and hence was born,AmazingProgressBar
Control.
TheAmazingProgressBar
Is pure eye candy. It won't make the task run any faster, but it might make the wait a bit less boring!
Using the Code
To useAmazingProgressBar
Class, simply add it on an existing form:
AmazingProgressBar amaze = new AmazingProgressBar();amaze.Location = new System.Drawing.Point(0, 0);amaze.Size = new System.Drawing.Size(200, 50);form.Controls.Add(amaze);
You can also replace any existingProgressBar
WithAmazingProgressBar
.
The progress direction and general style of the maze is determined byMazeStyle
Property:
SingleRight |
Maze with a single path progressing left to right. |
SingleLeft |
Maze with a single path progressing right to left. |
SingleUp |
Maze with a single path progressing up. |
SingleDown |
Maze with a single path progressing down. |
SplitConvergeHorizontal |
Maze with two paths starting at the left and right ends, converging in the middle. |
SplitConvergeVertical |
Maze with two paths starting at the top and bottom, converging in the middle. |
SplitDivergeHorizontal |
Maze with two paths starting in the middle, ending at the left and right ends. |
SplitDivergeVertical |
Maze with two paths starting in the middle, ending at the top and bottom. |
The mazes generally have one route over which they can be traversed, but a small amount of branching may occur ifRowCount
Is greater than 3. The maze direction (s) is/are the general direction (s), though there will always be twists and turns and some doubling back.
The size and complexity of the maze generally depends onRowCount
Parameter. set this parameter to fix the number of rows in the maze. A value of 1 results in a maze which looks just like a standard progress bar. A value of 2 results in a distinctly uninteresting maze. A value of 3 or more is strongly recommended.
The number of columns in the maze is the largest value given the size of the control, the current valuesRowCount
,WallSize
, AndBorderSize
, And the rule that all cells in the maze must be square.
TheProgressBar.Style
Property can still be set.Marquee
Style works as expected, but if the maze length is excessive, it may not work as fast as expected.Blocks
Style is generally not as visually appealingContinuous
, Though an interesting effect is to be had combiningBlocks
With a zeroWallSize
.
The following code segment shows how to setStyle
,MazeStyle
, And the number of rows.
// Assumes "AmazingProgressBar amaze" already declared and initializedamaze.Style = ProgressBarStyle.Continous;amaze.MazeStyle = MazeStyleType.SingleLeft;amaze.RowCount = 4;
If the control cannot generate a maze, then the control is filled with a pink-on-black ripple pattern. This is usually the resultRowCount
Being too high or too low.
The filled cells inside the maze can either all be the same fixed color, or follow a color gradient. This is determined byGradient
Property:
None |
No gradient coloring. All filled cells areForeColor . |
Rows |
Each row in the maze is a different color, spanning a gradient with the first row beingGradientStartColor , And the last row beingGradientEndColor . |
Columns |
Each column in the maze is a different color, spanning a gradient with the first column beingGradientStartColor , And the last column beingGradientEndColor . |
Flow |
Each cell in the maze is a different color, spanning a gradient with the first cell beingGradientStartColor , And the last cell beingGradientEndColor . |
All unfilled cells are alwaysBackColor
.
The maze Wils are visible ifWallSize
Is greater than zero. The wallcan only be one fixed color, as indicated byWallColor
Property.
The maze border can either be one fixed color, or a gradient from that fixed color to the default control color. The maze border can also have round corners.
The following code segment shows how to set the various color properties.
// Assumes "AmazingProgressBar amaze" already declared and initializedamaze.Gradient = GradientType.Rows;amaze.GradientStartColor = Color.LightBlue;amaze.GradientEndColor = Color.DarkBlue;amaze.BorderSize = 2;amaze.BorderColor = Color.LightGreen;amaze.BorderGradient = false;amaze.BorderRoundCorners = true;amaze.BackColor = Color.White;
How the Maze is Generated
There are always ways to generate a maze. This control required an algorithm to generate a maze which flowed in a particle ction with minimal branching, and to do so quickly and with limited memory overhead.
TheSimpleMap
Class does the job. It is a static class for generating mazes with but one route in a specified direction. It works well most of the time, but for valuesRowCount
Greater than 3, it occasionally does miss some cells, resulting in branches in the maze.
Following are the instructions for generating a single path maze. The directions used-forward, backward, and sideways-depend ondirection
Parameter. For example, ifdirection
IsDir.E
, Then forward is East, backward is West, and sideways is North or South.
Start at one of the most backward corner cells. Repeatedly follow these rules (in order) to determine the next cell. Stop when all directions ctions are blocked.
Rules #2 and #5 are there to ensure that the maze does not get too far ahead before winding back.
Once a cell is reached where all the directions are blocked, the above rules no longer work. at this point, for each unused cell: randomly pick one direction and make the direction passable. this will result in branches within the maze, but it ensures that there are no skipped or unused cells.
History
- September 6, 2014-Release 1.1.1
- Converted. csproj files to Visual Studio 2013 format.
- Converted help files to work with SandCastle Help File Builder 2014.5.31.0.
- May 3, 2011-Release 1.1
- Added
Split...
Maze styles.
- Added
AmazingProgressBar.BorderRoundCorners
Member.
- April 17,201 1-First release
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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)
About the Author
Graham Wilson
Software Developer (Senior)
Canada
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